I play both classes and have 1v1d best of each on opposing classes and honestly in my opinion the EA has a clear advantage in the 1v1 simply because of the range itself. The damage done to wizards themselves is more than enough even when they're camping def gears (weap,ring,tome,robe, I hit them 4-7k?). Stun is 5 seconds long, along with chanced seal on aim low and morai seal; more than enough time to kill any mage. I have no trouble fighting any mage as an archer, even 1v1s against 1337 almost always end in a draw. Stop expecting to kill any class using defense with an xbow, only classes that actually die to an xbow are unbuffed archers. Get an att lvl weapon (26+) and learn to time stuns effectively and kite.Sure spark is unfair, but so is being unable to hit your opponent due to range. Learn to actually play the game instead of nerfing every single thing.
give WBs 15% rmd instead of 5 def lvl, should be fair just like for mages the 15% rpd
Barbarians are already way too tanky if built right. They will never get anything higher than 5 DEF levels because 5 DEF levels are equivalent to 5% Physical Damage Taken and 5% Magic Damage Taken.For the topic, -1. Archers were created for strong ranged attacks and Assist Attack only. Their strong ranged physical attacks already make them OP so there is no need of nerfing wizards.
Is tanky dying to a MG in 3/4 hits (almost insta cast) w/ genie spark?