:-XGo fight mystic u will cry more
More does need to happen, I don't think that the GM's realize how ridiculously tanky they have made the magic classes in-game in previous patches. Everyone in this thread currently that isn't liking that I'm saying is literally the people who are abusing the defensive camping.. Mystics, Venomancers.. As I've stated plenty of times, I as a barb would GLADLY give up my magic ring for a restriction for all of the above. Thing is, without the magic ring and defense cape I would of died plenty of times. As you can see, I'm taking 20k crits easily in full defense gears. Take away that magic ring that I practically need to survive vs any magic class and that 20k turns into 30k very easily. Barb's honestly have one of the worst magic defense ability in-game.Watch the video guys, you will see. Don't just come here and sh-tpost when you haven't bothered reading half the crap I said.
he already did and made already a thread about restricting rings cuz mystics camp em lel
You would die easily without those gears? Gee i wonder how the mage would have survived without them too lol. Just take lessons from austinpowers on mage fighting imo. Camp def and complain about your damage while dealing def gear to def gear, with very poor locks. In part to your paralyze fails and the occasional bad timing. Did you ever chain 2 para together lol?Sins hiero from full hp without any defense gear. On mages, the class with "such op survive"I dont wear my def gear go attack a def gear EP while wearing mine, make a video of it and complain about the dmg lol.
Mystics don't have too much physical defense bro
do u only look it barb perspective ? ? ? go fight on ur mg some good mystic not some lame and then see
I think you will be asking for hugs soon again once he who shall not be named sees this thread Honestly though things should just be left as they are at the moment. Let people stop sweating over lost capes and tome nerf ( 'cause 2% really makes a difference lol) and stop trying to balance out the game solely from the 1vs1 aspect 'cause majority don't give a shit about those anyway..
Any APS class will have the same issue though, it isn't only from barb perspective. DD classes shouldn't be made to be unkillable. In mass PK everyone dies, outside of mass PK it shouldn't be that way.
The Final SolutionTL ; DR : If you're lazy read just from video - below.We have taken great steps in the direction of removing this way of gameplay today with the restriction of Cape and Tome from the Sins and Wizards on EPW. However, sadly, this will only truly affect assassins. The true issue is that wizards aren't really affected by this. The Reason why that Wizards aren't affected by this is the Physical Rings they still possess and amount of RPD that they possess giving them a remarkable amount of PDEF and overall damage reduction. The fact that this class meant to be a "Glass Cannon" and can instantly heal themselves with nearly instant cast, have 15% RPD on their gear alone is just absurd. This reduction also is a stat that previously they didn't have because it was not meant to be on the class. This, paired with the Dragon (2) Bonus giving a boost in RPD from Dragon Top also makes a huge difference in damage taken.This is all a major issue with magic classes in general, spanning from defensive classes to offensive classes.. So let's focus on wizards for now.(Wizards Def Camp Discussion) - By Yangster & Sebihttp://epicpw.com/index.php?topic=26727.0 (Ring Restriction Discussion)http://epicpw.com/index.php?topic=21358.0 (Restrict the Rings - Video on Mystic Defense) - By Domgrathhttp://epicpw.com/index.php?topic=25475.msg336777#msg336777However, since people believe that Wizard especially is "balanced" .. Let me show you a video. You will tell off the bat that he takes a large amount of damage, and this is because he started off in the wrong gear set, which he fixed right afterwards.However only after about a few minutes you see the reduction of damage is INSANE. If you do stick around to watch the entire video, you'll see all my problems with defense camping summed up pretty quickly.Please listen to the audio below before watching!http://vocaroo.com/i/s0U7NXaUyHhEYou could call my gameplay bad and that I was doing things "wrong", but the fact still stands that you've seen how defensive a wizard is WITHOUT their Physical buff, and how offensive they are WITHOUT spark combo.. Let's discuss what can be done to completely stop this nonsense once and for all, a final solution. Agatio stated when he made his defense camping thread that he was keeping the restriction of rings off until it was last possible solution to the problem. This being due to the amount of rings there are in game which would need to be nerfed.. Nearly 150 of them he would need to restrict, one by one. This honestly is the most plausible solution since the classes that are benefiting from this 95% of the time are MAGICAL classes. Other solutions are as follows: Restricting Rings CompletelyorRemoving the 15% RPD Status on highly offensive magic classesOr making the 15% on these gears (4) and attack (3) so that they cannot be stacked with Dragon TopHonestly, Wizards were never meant to have the 15% RPD. It was added due to balance complaints, which are now invalid. If there ever was a time to balance Epic Perfect World out, it would be now so that a new era can be ushered in.If the magic classes that can do extreme amounts of damage were losing their reduction on R8, it would offset the Dragon Ring bonuses making them have no better/worse than before.Another thing that needs to be addressed is the Cape itself as well. This defensive cape currently can be used by every single class in game besides Sin and Wizard, which leaves plenty of room for defense camping for Mystics, and Venomancers especially. The cape needs to be restricted to SUPPORT classes only, or as suggested by Soochi have the vit requirement be in the 700 range so that no DD class would want to use it in the first place.
aps? wow such skills . go fight whit ur mg if u have mg , some good mystic like Yinster,Maxi mystc,Star and then talk
I'll just said like Mark said, you can nerf mage all you want, it still wont make up for your bad gameplay. Also are you still avoiding the fact you want rings restricted but want barbs to keep their mdef ring?
PW 1.5 was meant to bring the game away from APS gameplay and back to DPH type gameplay, hence the introduction of primal skill merges for assassin, barb, blademaster, ect.However, EPW has made the most efficient way to kill as most HA/LA classes .. APS. Sins, BM's, Barb's will mostly win fights in APS versus most opponents. (Although DPH does work sometimes, just less efficiently)On a server with such a forced APS sense, this is a big issue for everyone. When there is 2.86 GoF assassins like Yangster, Sebi, ect also complaining about the defensive power of the wizard.. You know that there is an issue. Yes, there's also a link to that in my OP post as well