Epic Perfect World

The cape solution

infernchidhu

Just create a another Matchless cape replica, and add a Requisite Vitality to make it support class only ( I suggest 570-600 vit ) easy for EP, Mystic, BM and barb

Offline Swane

  • Creator of Elven Archer
  • Characters: Almighty
  • Faction: Apollumi Master
Just create a another Matchless cape replica, and add a Requisite Vitality to make it support class only ( I suggest 50-60 vit ) easy for EP, Mystic, BM and barb
Base vit with gears on is like 400-500 
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Offline Fab

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you get vit off the stones in gear so you'll need a really huge requisite, restricting to ep/wr/wb is a much easier solution
What is normal for the spider, is chaos for the fly.

Offline wasdz

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+1, all reasons been stated countless of times by now. 750-800 vit requirement seems reasonable

infernchidhu

Base vit with gears on is like 400-500
Yes your right, so like lets make it 500 or 600 w/e the math needs, editing original post

Offline Fab

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Yes your right, so like lets make it 500 or 600 w/e the math needs, editing original post
700 sounds fair imo, but really remove it from mystics '-'..
What is normal for the spider, is chaos for the fly.

infernchidhu

700 sounds fair imo, but really remove it from mystics '-'..
I just didn't want to go overboard and make their heals completely useless, that is all, EPs need the magic for good heals from the purple one, so 700 would be a bit too high i think, im not sure

Offline ...

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Offline wasdz

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"I just didn't want to go overboard and make their heals completely useless, that is all, EPs need the magic for good heals from the purple one, so 700 would be a bit too high i think, im not sure"

Sounds perfect tbh, survival would come at a cost. As it should be, not just simply switching gear and go tank mode with no trade off.

Offline Fab

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I just didn't want to go overboard and make their heals completely useless, that is all, EPs need the magic for good heals from the purple one, so 700 would be a bit too high i think, im not sure
Full vit ep with def gear can easily get around 1k+ vit so i think 700 is fine but you could put it into test with your ep  :-X
What is normal for the spider, is chaos for the fly.

Offline Swane

  • Creator of Elven Archer
  • Characters: Almighty
  • Faction: Apollumi Master
700 Vit is perfect, I'm winner EP I know everything

Edit: Another idea is restricting current Dragon AA chest to EP's only and making another Dragon AA chest without 5% RPD for all classes  :police:
Last Edit: Aug 05, 2015, 02:22 am by Swane
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infernchidhu

700 Vit is perfect, I'm winner EP I know everything

Edit: Another idea is restricting current Dragon AA chest to EP's only and making another Dragon AA chest without 5% RPD for all classes  :police:
Nope, that would hurt wizards, just nerfed wizards need a few more weeks to see the extent of that nerf, too soon basically

Offline ⌘Phoenix

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  • Characters: Phantom | Phoenix
  • Faction: *Disbanded*Plasma
+1           

Offline Swane

  • Creator of Elven Archer
  • Characters: Almighty
  • Faction: Apollumi Master
Nope, that would hurt wizards, just nerfed wizards need a few more weeks to see the extent of that nerf, too soon basically
They are still tanky because of 15% rpd boost, some magos like Numen and 1337 didn't even use def cape and they still killed every sin
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Offline ...

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Edit: Another idea is restricting current Dragon AA chest to EP's only and making another Dragon AA chest without 5% RPD for all classes  :police:
If this gets implemented, i'll agree with the cape restriction to 700 vit.