1. -3% doesn't sound good, how about we replace it with 3% rpdt instead, it would be efficient also including the 2nd idea of mine below.>2. How about we restrict it for mg/wf/psy/seeker/mystic/ea too.
the -3 ct isn't rly that useful for wr's or wb's in mass pk since, so i suggest it to be accuracy or something = again making it useless for magic classes but i doubt any mage will bother with vit tome now the rpd is gone!
No its not gona be No, bye.
Cape should be restricted from MGs and WFs too imo, about tome kinda -1 should just restrict dragon rings and lvl 145 ones any less lvl ring pdef would be irrelevant
We can build a code or modify, to dont allow pieces of gear(unless wep) to be dragged to shortcutbar.I think this would block razor, autohotkey whatever and would be a easyer code to construct.
Hello, next patch is coming soon and I've been thinking of a best and painless way to fix so called "def camp" in PvP. Restricting the rings isn't the simplest, because there's over 150 rings to restrict + people would lose the engraves they invested in.This will very most likely happen with next update, so I am just giving you guys a heads up. Here's my idea:1. removing physical reduction from all lower level tomes and replacing the 6% phys reduction on Thousand Miles of Mist with -3% channeling time. This should fix the problem of arcanes being far too resistant to physical damage in full defense gear, but the tome would still benefit both magic and physical classes. New stats will be:50 vit-3% ct +1 m/s movement speed2. restricting the Ascended Dragon Cape from assassins - should fix the problem of assassins being too tanky in full def set. Change is tiny, but should be effective enough
6% phys reduction to -3% chan? You must be trolling. FFS
^ I agree with this, restrict those aswell.
the point of this is to nerf def a bithe aint trolling
1, Restrict the cape from assassins, venos and wizards.2. Change phys reduction from 6% to 3% on tome