put a npc at west archosaur or any big cityput a quest that has requirement 50 ec so it consumes 50 ec off ur bag and teleports u to waiting roomthere are 10 teleporters there, each having a questput a limit of 10 people taking that quest to teleport u into the map(from the 10 teleporters) after the 10 people 1st npc dissapears and 2nd npc appears with a new mapeach npc sends u to another map so u can aswell wait for some map that fits ur preferencesso basically 10 maps, 10 teleporters, after u get teleported u get a quest with a timer of 10 minutes, after 10 minutes u are ported out and given 50 ec(the ecs u used to get in)with entering the map where u actually pvp a quest will come with this :~for each kill u make in that map u get 50 ec and the person that dies gets tp'ed out , quest failing and losing the 50 ec they paidwhat do u think?
Retarded idea, I don't want to turn this into another pve shit keep it pk related, no dumb suggestion like pay 50 ec to pk (?), taking a simple quest is enough
u can just dont add the ec part at all and keep it pk-related onlywith no pay and just going in each map, 10 mins in, after quest runs out, u get tp'ed outthis way no1 will just camp there forever and areas to be full.
Do you think it through? LMS works like this : you get killed, you get ported out. What's the point of 10 min time out, so you get ported out while you pk? If the map gets full the people there will just kill the others, and do you really think it has a "max capacity" or it can get full? 1 map is enough, no need for useless places to spread people in and have 0 pk. Changing the enviroment or making it larger is a better idea, so it's easier to survive
this server was bound to die after a group of certain players arrived and turned mass pk into zerging contests. no event will help, get over it.