Total Members Voted: 60
I'm not exactly sure how I should say this so w/e (sounds better in my head than I can type to explain it o.o)Life Hunter, combination of 2 skills, Twin Strike + Rib Strike. 2 skills for the price of 1 overpowered skillElimination, also a comination of 2 skills just the same as Cursed Jail.So sins give up 6 skills for 3..Elimination cd = 15 seconds Cursed Jail = 30 secondsand yes, life hunter cd = 1.4 secondsUnlike aps sins, dph sins are I guess 'worse off' since if you increased the cooldown of life hunter the other skills which have longer cooldown that are most likely needed in dph fights will be on cd.. Yes I'm aware of spell cutter, toxic torrent and condensed thorn and many other chi gain/skills that need chi will be avaliable.As for aps sins, they mainly only use life hunter to debuff then spark and aps, basically all I see is 'nerfing dph' suggestions.So here's my idea/suggestion.. Reduce the dmg % of Life Hunter by 100 or so and Elimination by 200... and be fair to reducing the cooldown to 4seconds because honestly I think 6/7 seconds is unfair if youre DPH.Imbue your daggers with dark magic and thrust them into your enemy, dealing base physical damage plus 200% of weapon damage plus 11755. Reduces the target's Attack Rate by 50% for 30 seconds.^ Life HunterGo in for a killing strike, stunning the target for 3 seconds and dealing 320% of base physical damage. Causes the target to bleed profusely for 9 seconds, dealing an additional 935% of weapon damage.^ Elimination, altho.. dealing an additional 900% of weapon damage. (if demon)Honestly I don't think anything should be nerfed, it's the way the game was made to be, but I'm sick of seeing so many people complaining about this.+1 to increase cooldown but not to 6/7 secondsand think about the dmg % reduce.
My suggestion its mostly directed towards the spammable effect not the dmg, the dmg is fine, the fact u can spam it makes it badtwin and rib were 2 skills that u could cast 1 after another to get a nice dmgagain , their cd was resonable and their dmg not as op as thisjust consider that u have these 2 old skills back with same and u cast them at onceits still quite op considering it chains them and u can any time cancel the cast ( to 0,1 sec) in order to apply effectthe skill is still op even with 8 seconds cooldown just because it hits twice, applies effect anytime u want and tbhdph sin didnt lose anything with 1.5 skills, more like gained a pw-made macro for the previous skills with better effect for elimination and just losing the 10 atk lvls boost from twin strike ( that lasted not that much)i can see ur point of view but i am still for the 7 seconds cooldownkeep it up guys, any criticism is good as long as its not insulting or buttmad (elitism) lvl
any criticism is good as long as its not insulting or buttmad (elitism) lvl
will add more cd for hammer skill too o.o ?
Even tho it's off topic I agree to that ^
the barb cooldown on hammer is fine since is their last hope to even be usefull in any termsmost wbs around are worthless if not all, mass pk wiseand those who 1v1 and are good are just a fewthe suggestion mainly applies to sin being op against some classes by removing any aps from their melee targets which gets boring and increases length of any 1v1, 2v2, rpk, etc