damn dude agree with me once, I need this to leave sz
Reasons :1. Removes part of combo and gameplay wise is old skills as a macro but casted way faster, chained and dealing all in just a second = removes fun of dph2. Life hunter is spammable and chained dmg = gives literally 0 aps to any aps target going against it3. elimination can glitch and hiero bugs target dealing all at once4. elimination hits too many times5. cursed jail can be canceled and deals 3x dmg again worthless combo removal6. elimination paralyzez target = extra cc... so ye, these are a few of the 'fun' removal that happens due to new skillsdph was way more fun with 1.4 skills
Thank you. I rarely ever play sin in the current state to be honest.This would increase the skill cap if I'm not mistaken right?If that's the case, +1
AgatioN please answer to this suggestion as it has been discussed many times yet not really been addressed I beleive.
DPH is too strong and APS is too weak?
Why always QQing about Sins? let's talk about Wizard's dmg? or Psys? or the def a def camping psy can have? pls.. -_-
no, but dph it gets boringlets not ruin a build that can kill aps w. or w.o new skillsi could be4 1.5 and i can now too, only thing is that now i dont even have to think or time sht, i just need 3spark and elimination
I am not sure if I understood, do you mean that DPH assassin can kill 3.33 base APS assassin with little effort? Somehow I doubt that.
not with little effort but i mean that a skilled dph assassin can kill a 3.33 base assassin atm without stressing