...Let's take another look at what would be "overpowered" shall we? Look at archers skills. Notice how almost all of them can be casted with under 1 second of channeling time....This means an archer retains max possible damage, while being able to cast 2 skills in a single second. Yes... 2 skills in a single second....
You are not the first and not the last one.People, open any skill on any class and read.There are THREE times there:- channeling- casting- cooldownNow, only channeling can be reduced, but casting and cooldown can't.Which means you can start casting earlier, but not finish faster.PWI originally created things to just give impression of change,but to not gain anything.Same as "Archer with Fists". To be able to use fists you have toreduce Dex and move stat points to Str. Then Archer complainsabout "Sin hits harder with bow", and other nonsense.Of course. HA Cleric will heal or hit lower because of all thatpoints reduced in Mag to be able to add them to Str."Mom, I want to still have my cookies even after I eat them."
This post is going to be a bit messy, as im going to get into extreme detail on casting, and how it is calculated through the client. Casting is calculated differently, depending on the clients. In MY-EN, casting and channelling are both different, as channelling for my-en was the animation, and casting was the time it took to cast the skill. The client called for the casting string first, THEN the animation. Those who had -99%, could ignore the channelling phase entirely, resulting in insta-cast. the 1.3.6 client was also this way, but 1.4 changed this entirely. Instead, the 1.4 client calls for the casting animation FIRST, meaning the animation has to finish before casting in itself, is calculated. Yes, those times that it specifies are indeed animations, and yes, you cant skip them... but you can make them faster. Those casting stones also work for animation. When you get a stone of savant, it gives -3 channeling in official. Do you know why this is? It's because the stone gives -3 channeling AND casting. Which is the equivalent to -6 casting, on the old 1.3 clients. If you take a look at armor add-on ID's in the elements.data, you will see that id's 332, 333, 334, and 335 give -3, -6,-10,-15% CASTING, respectivly. Now you can look at ID's 441, 442, 443, and notice they give -3, -6, -10 CHANNELING, respectivly. If you use the casting addon's, you wont notice a single change in the speed of your skills, as this client calls for casting animation, then channeling. 1.4 changed this entirely, and merged the two speeds, just into channelling. Did you notice in 1.3 pwi, that your lofty armor had a -3 casting mod complect bonus? After 1.4 was released, it was changed to channeling. Casting in itself felt really slow in 1.4, because the animations were changed. Everyone is still casting at the same speed of 1.3, but it looks slower. Heres a test. Make a wizard. Look at blade tempest (it has a super long CASTING time, 4 second channel time)Cast this skill with no gear on. Notice it takes all 4 seconds to use the skill. Then equip all your gear, notice it can be casted in almost under 1 second. The casting requires 1.8, but you can do it faster. Use the skill"Essential Sutra". Notice it removes all channeling time. Cast blade tempest again, and notice u cast it under 1 second. Yet it calls for 1.8 seconds. This is because the client set a up on casting and channeling. 0.5 seconds is needed for ANY given skill to be casted. Even charged skills. Use emberstorm or take aim, and double tap the skill as fast as you can. Notice the skill requires more time to use, even with faster discharge of the skill.Channeling of 1.4 = casting+channeling from 1.3. I dont know how to accurately, explain it, as i fear im already going to far in the details. Agatio could probably explain it better, as he has used the 1.4 client alot longer than i have.Either way, your only partially right. I guess that also makes me partially wrong. Regardless, alot of the archer skills have a 0.6-0.8 casting time, which after 50% channeling, lowers them to 0.3-0.4. Because again, channeling also effects casting in this new client. Making it still possible to cast 2 skills in a single second. I can log my friends archer ingame, and show you (as i built his archer as i described, which is how i discovered how OP it was, after i killed a barb in 3 shots before his charm even ticked.)MageTank
im not saying your wrong about seekers, but a 150 seeker(dk if it was r8 or just the r8 wep) hit 80k on my 150 barb with mag stuff on. and in tiger form. idk what combo he did or stuff like that. but it was just him and his debuffs, he didnt even use the one that lowers att and def lvls. but still thats pretty damn high for a seeker to a barb i think :|
I have played many classes with multi type builds, i still fine that sins can aps any class to death crazy or and melee class can one shot any mag class even with defense Levels. yet a magic class cannot 1 shot any melee class. there is still alot of unbalence issues that i think should be reviewed. Another thing that i find upsetting is i understand the psy can refine weap but should still be allowed there soul skills to be sage or demon. i mean thats like saying a bm barb or seeker cant have there dmg mastery. the reason i made this post is a seeker 1 shot a psy with 35k hp and 25k p def ijs where is the balence?
Seeker - God of Frenzy on people onehits like a bytch.I played on another server (which I think supposedly have lower chances for GoF to activate) and to see it here like this makes me think that it's a pretty good overturn. As on other servers, Seeker is a class of chance & luck without much skills required when you got luck (as a zerkcrit skill could litterly mean 30% hp gone on heavy classes) and, even with sick combos it wouldn't change the fact that their reliance to crit and zerk is overly high. Seekers who doesn't critzerk that much usually relies on 3rd spark (which makes this class 3x more bytchy and ironic than before); and with that theres no skill really behind it apart from maybe combos timing and the right skill to use at the right moment. (Pray for crits ftw)