Before this event was modified in the old keep away I carried 2x flags till the last 10 seconds and lost them then, did I cry? This isn't the first time that a team who carried a flag lost it in the last few minutes, get over it
This is not about QQing about how we lost, its about making a good event better. If your not going to give suggestions of how to improve it then don't bother replying. Yes this isnt the first time a team lost flag just before end, this happens a lot why I think there is a need to change the event in areas to make it better, e.g. if you carry a flag 10mins its not as bad to lose then carrying for 25+mins and losing.
I actually liked the multi rounds, i don't mind testing that one.
I personally agree with lyn and i heard from ET this event was made for showing tank skills too. So its true that winning cause u get flag in last minute shows nothing about how good u tank.An idea to improve the points system lynella proposed and that ppl dont give up could be giving more points in the last minutes. So if for example the first 20minutes give 1point each min, the last 10could give 2 points each. Something like that to keep event interesting and still give points for tanking token. I know this is almost impossible to do since the game got no option for this but its a suggestion, maybe we can find a way to count points that way. I understand ppl saying its fine this way but if the idea of event is tanking, we should focus on giving points for that... I personally dont like the rounds suggestion cause tanking token for 10min is way easier then for 30 ( cause of cds). Another idea that could be done is making 4 rounds though and every team starts with the token 1round. The team that keeps the token the longest, wins. Does the player with the token die, the round ends and the next team got the chance to tank it... That way also players that are not in arti (since ppl have been complaining) get the chance to tank token. Idk, just some ideas im having.Rainbow squads are a must in my opinion btw.
No, the idea was that when u lose the token your round is over and another team gets chance to tank it. Every team gets the chance once, no matter who picks up what, token could just disappear when its lost...Another idea coming to my mind is doing that but every team starts with a token. Means every team tries to "destroy" the token from the other team, killing his owner. When token carrier is killed, the team lost and the last team with his token carrier up wins. The other squad memer just respawn when killed and go on fighting, just when (probably) the barb dies, they are out. Im afraid there will be too much team up und ganking then though, since thats needed if every team got a token :/. Just some ideas, think about them.