Eh, ik. You can also counter shackle if you have proper timing. Not to mention increasing cooldown will also give sins another boost that they don't need. [Ironic considering Eviction plays on his sin more than any other class. >.<]I predict in a week or two, there will be a thread about sins floating around.....
Occult ice should be removed... Then those sh*ttie sins will learn gameplay.
just like absorb soul the shackle of cleric needs to have longer cooldown because it is SPAMMABLE spammable buffs like this is very OP expecially bc it can be boosted with certain sparks and stuff because i think shackle is also by magic attack yes?
are you serously hating on occult ice when you're ok with wizards running around spamming spark combo? LOL?Occult ice is neccessary for Barbs, Sins, BM's, and the list goes on. Sins that go DPH don't even need OI.
Technically OI isn't necessary for any class. BMs can stun-lock perfectly if their timing is proper. Same for sins. And of course, barbs have the infamous knockdown skill+barb form to catch up with any kiters. Anyways, thread is about clerics. s: Lets not drag it away from that, Mr. OP.
Why don't we just remove PK, all will be fine , we can just sit and drink tea outside west gate, and have some fun friendly conversation on forums
What right now we got everything works properly and the game is fun
you are here u want this to happen u want to create drama between people in the forum and see what happens it excites in a weirdly way , its like you wanting to nerf that nerf this, Its really sad the people arguing on a worthless topic