Incoming attacks include non damaging attacks, incoming DAMAGE is where suns work through
oh right... mixed em up><.... anyway here is the next one: (for barbarian)
Fluffy spiky tiger taking attention!
Barbarian
Mana: 1750
Channeling: 1.5 seconds
Cast: 1 second
Cooldown: 180seconds+ a death.
Weapon: Poleaxe, two hand axe, Hammer, two hand hammer
The ultimate tank of annoyance.
The barbarian takes every1s aim/attention and locks it at himself for 30 seconds. Can only be stopped by killing the barb.
Incoming damage is reduced by 85% and stacks with solid shield. Genie skills such as ToP, Expel, Absolute domain is enabled. Pills/chocolates/IG is not however.(this effect can't be debuffed) for 30sec, the barb is also stunned, sealed, freezed, occulted... can't be purified or resisted(all effects/icons that stops actions+freeze). The barb reflects 1000% of damage taken to friendly targets nearby(aka 10% of a normal hit) and a 10% to randomly reflect incoming debuffs to anyone in 20m surrounding area. 10% chance to reflect every incoming attack back to the attacker, this attack deals 200% of the normal damage. 3% of doing reflecting damage equal to a zerk crit arma on an attacking player. If the barbarian is killed during FSTTA he will drop something in his inventory. He will also explode doing damage equal to all total incoming damage, every hit counts as 100% no matter of dmg dealt. This explosion will not affect the player contributing most to the killing(meaning he/she will get the drop!!!!)
Veno debuffs does not work. Bow/spear debuff % rate is reduced by 75%, and 50% that it is randomly cast on something else then the barb
The chance to attract everyones attention is 98-100% depending on the player and the hostile targets soulfource. 99% if the soulfource is equal.
Costs 3 sparks.