Epic Perfect World

Wiz's r8 Analysis

Offline KingCobra

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I don't see the big deal with losing 3% crit since it won't really make the biggest difference. But neither will 15% physical reduce.
this.
Are you Albert Einstein?

Offline Miami xD

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I think mage should be deleted from game because too many threads made over them

Offline I̶c̶e̶N̶i̶k̶i̶

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what's the moral of this thread

Dont close a thread before everyone put his "i know what i am talking about i am right you are wrong" opinion :shocked:

Offline Agatio

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Wait what? It's supposed to be 15% phys damage reduce not 15% base def  :normal-16: That's much better than crit tbh
15% physical defense from equipment, that's for arcane class 900 more static pdef that cannot be even multiplied by buffs...

Nevermind, maybe you're right, I am not entirely sure without proper tests.
Last Edit: Oct 03, 2014, 02:31 pm by Agatio

Offline Gio

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15% physical defense from equipment, that's for arcane class 900 more static pdef that cannot be even multiplied by buffs...
Plus wiz have no problems vs physical classes and in the cases that they do(a 3 sparked sin or some ea that outranged u) wont be less than 1k pdef saving u...while vs other arcanes, where wiz struggle way more, the pdef is useless and the crit isnt.
I dunno, if they want it so badly try to find a way to make viable both options under choice of the player, but tbh ive seen just a few people wanting this and 123912093 that disagree and wanna keep their r8 stats, not to mention is 3% crit is lost, sage wizs will be useless for real..
Edit:Im sure that 99% of people that wanted the r8 change thought u were gonna add +15% REDUCE PHYSICAL DAMAGES TAKEN and didnt understand that in the case gonna be +15% PHYSICAL DEF.
Last Edit: Oct 03, 2014, 02:21 pm by Noobed

Offline xzyel

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 if the phy red its a problem for wizzies can u explain me why  most of them use ds neck insted of neck cube?? or magic tome instead of vit ?? cuz ppl just want everything want wear a magic tome a 2x chan on each r8 part and wear a 2 magic rings and still be able to tank every class ofc with ur insane dmg skills u will hit like a truck and if u use a r8 weap well i cant imagine how much u hit. how about balance ur r8 stats?? instead of all ppl run after 2x chan u maybe should try some adds from %phy red and mix with dragon chan weap and well switching between tomes and surprise surprise u will be more tanky and u will still  hit high as fck! just imagine if u get that phy red!! all wizzies riding on r8 atk lvl weaps with 2x chan on each part with ds neck and mag tome  allowed u to have a good chan close to 70%! ppl need to learn to hide their class weakness in wiz case is their def soo try abdicate  some of ur insane dmg or chan for some phy red adds or try get def engraves instead of atk ones u guys just simply have been greedy.
sry about the engrish

Offline Gio

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BTW, im srs, not trolling, i think that if the r8 should get changes should be the 3% crit upgraded to +5% crit but i already know that it will never happen cuz people think that we have the highest DD power in game when even EPs got more mag atk than us :normal-4: :normal-4:.
So, since i think we cant have 5% crit(we cant right?xdd :P) for me keeping the 3% is ok.

Offline Herr Rev

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INCREASE WIZARDS PHYDEF, CT EA'S DO SAME DAMAGE BUT FASTER, HOW IS THAT LEGIT???

Offline Gio

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INCREASE WIZARDS PHYDEF, CT EA'S DO SAME DAMAGE BUT FASTER, HOW IS THAT LEGIT???
we gonna gain 900 non buffable pdef and we gonna lose DD brother=ea still kill us and we hit lower

:////////

Offline Ky

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Ok so, im talking about this again cuz i wanted to post this on the previous topic that got locked(im not making this to create flamings but to show facts to people).Everyone put in discussion the low defence for wizards which is, low:thats true, but thats a problem related to all 1,5 classes since 1,5 classes r meant to be played with r9 gears and not with EPW's custom ones, that means that all weak and strong points of the classes are amplified so its normal that magic classes tend to tick in a few shots physic ones and viceversa.That the wizard damage is low compared to ea ones its true(i wanna let u notice that with new update the DD output is lowered) but the main problem of ea vs mage is that eas can easely outange mages that dont have anti stun or anti freeze skills(yes elemental has 10% chance to remove the freeze but nvm) and the pdef boost wont help,while the crit does and its almost the best way to take down an ea(u can keep disabling them with elemental invocation,tac rev and FoW but u dont gain that much time).
Now, what people dont get is that 15% pdef bonus is almost useless on mage( more def is usefull, but this 15% more pdef its worth anything compared to the DD input) while 3% crit on a mage is so fking important, and even if it can look as some verry slight change, its not!!Infact,just to kick in an example, the new magic ring have 3% crit and not 4% anymore, this shows how much even 1 crit is vital on a wiz and on any magic class, even because many times thats what gives u a nice heiro(just to remind it, EA are the classes that most suffer of wizzie heiro damage, and thats the best way to fk em;right cuz people were complaining about ea vs mage thinking thats what causes the issue, lol....if they used hitting u 12k per hit now ull get like 11300...wow)
But lez move on with all the other classes.
WR:
a MG vs a WR stands low chances due to the magic marrow and the wr8 r8, the only way u can win them is if they r using aps gear, if u catch them without marrow or if u 3spark or with a lucky series of crits;the tankability isnt an issue, the problem is that u cant drop them easely and u tend to waste ur chi.
So in this case Crit>pdef.
MG:
most mages 1v1 dont allow Blade Tempest so crit would directly win, but lez assume they do, it is still pretty predictable and so easy to be avoided and in most MG vs MG, its a lucky crit at half HP with sandfall, mountain or even BT if allowed(and even BID) that gets u the win.
once again, Crit>pdef.
WF:1,5 wfs are pretty broken and vs mages they have an easy win due to the multiple immunity skills, the fact that they can make u 0 chi and locked, the damae that they get can be reduced by skills such bramble hood and they are an arcane class which means that u wont hit much on them.They can make u 0 pdef in which case i fu hav 420k or 1 wont change anything since 0, is 0.the best way to kill them is stunlocking them and critting, or also casting a BT(with crit ofc).
Crit>pdef
WBs:sometimes ive even got red name vs WBs, they r pretty easy to defeat if u know how to play a mage and i can grant u that if u use vit tome def wep and might ring, u can even get the privilege of not wasting a genie over their stun/knockdown since they wont hit that much.The key is in CCing them,making their MP 0 and such and since u WANT to use at the best those times while they r frozen or stunned and such, the higher DD output u have, the best it is.
Crit>pdef
EPs:mg vs ep is long, and boring, very boring.The ep is advantaged cuz can keep u slept,sogged and soulburnt, and the only way to win is opening a way in his defences when he switch to VD to kill u or when he wastes his genie, since u wont be hitting hard on him once again crits are crucial, not to mention a critted BT at half hp.
Crit>pdef(yes ik they hit physical with plume shot but still crit is better vs them since SB and their 2/3spark will be what gonna kill u)
EAs:not much to say, except they hit harder than u, they have more range, they have better evasive skills, best way?crit them to death(bring at half hp, use mortal, try for ur crit then try again, since mortal will allow u a "2nd 1 shot crit chance")
Crit>pdef
Sins:they r very hard to be defeated as a mage and the best way is to throw all u got wishing for a stun a seal or a reversion to proc, since tanking them is useless(with def wep, vit tome and might ring they still zerk on me 20k+ with a 3sparked throwing knife which is one of the weakest skills that they got) and crit helps because more the fight lasts, more the sin gains advantage since ur genie will be wasted earlier than his one.Yes, the pdef helps taking less damages, but whats the point if anyway he can keep u locked until he gains his lucky zerk?then lez make it lucky zerk vs luzky crit, sounds way better ;)
Crit>pdef
Psys: i dont even know why im writing this but anyway, psys aint even got physical skills except for the bleeding effect that they apply but that can be ignored, the fights with them are slow and boring and best way is a crit strike with sandfall divine and such or the most common way is a critted BT on their black voodoo.
Crit>pdef
Mystic: yes ok, F1+F2 and job is done...its sad but its pretty true, still they can be defeated but it takes alot of concentration and luck, and u need to pickup the right moment to stun them after they wasted their genie and their chi, so u need to optimize the few seconds that u have to freely hit them,which means higher DD output=better results.the increased pdef wont help vs their spammable AS and pet hits.
Crit>pdef
Seekers:aps seekers are harder to defeat since they can keep u stunlocked,DPH ones are easier.Anyway in both cases the increased pdef wont stop their zerking combo,and in the aps case if they need to hit u 10 times to kill u, maybe they gonna hit u 11, but since they are 2,86+ aps, well make ur maths...Still vs seekers the pdef could even be really low and i couldnt care less since the best thing to do is using an expel after they sac slash and in that case, u r completely immune to phys damages.might ring,def wep and vit tome gonna help u alot aswell in the kiting process.DD is always the key and not to mention that after last update they got +15% resistance to the elem that in their case makes really a difference since they have 110+ def lvls,so the crit goes to equalize their boost, if we lose it, we lower our chances of victory.

In conclusion, if u are a good wizzie and know how to play ur pdef wont even bother u that much since u will always put ur opponents in a condition that they gonna be disabled, u just need to pick the right moment and use all ur resources to mitigate the damages in the other occasions...th real wiz defence is in their shrinks, in the 0 mp, in the 0 chi,its all about making ur enemy lost, bringing him out of his PVP schemes and trampling him with damages(yes, crits^^)...
alot of player dont know how to play this class and just wanna sit and spam quaff+random skills and i grant u that 85% of people that +1ed the r8 change plays like that,the 12% doesnt play mage at all, and the remaining 3% are good players that maybe will regret losing the crit after they got the useless pdef boost.The def boost is a good idea but put as blessing, not as an exchange for our DD that isnt even that amazing.
Plus, this change would make Sage wizards useless and even in mass pk, a wizard is good for hs ability of dealing spike damages, with a crit u can even 1 shot a party of  ticked EAs, cuz in mass u should use alot of BT,Mountain and BID(which aint used by 99% of wizs but btw it hits harder than mountain)
and the pdef increase which is really low wont help at all..we all know nowadays PKs, and if the damage form eas will be reduced by like 500 pints per hit, which is nothing but even in that case u wont hae jsut 1 ea hitting on u but more likely 3 eas on u+1 wr stnulocking u + randoms or sins on ur ass, so rlly, cmon.
I dont see why this stupid change should be applied when like 3 persons out of 21392103921930 approved it, but u see, if it was right it woul be even cool but this wont do anything cept making wizs weaker.

And yes, i wrote a book cuz ik that even who +1ed it gonna regret it in the future.Gl have a nice day xddd

yeah thats what i said
Suppose X is the damage output of a wizard (not the base magic damage) with an unknown distribution and parameters, then an increase/decrease of 3% crit rate would result a 3% increase/decrease on the mean of the damage output. Unfortunately, it is not easy to determine the exact distribution of X. But we can approximate the mean or construct a confidence interval for it if we have a sufficiently large data set, say the damage logs of all the wizards who have been doing mass pk. Anyway, nobody cares.

Offline xXSwaneXx

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Anyway, nobody cares.
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i feel like i'm dead

Offline Daddy.

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is he trying to say they should give mg more def so they can continue to 1 shot people?
Recent video.

Vegas


Edit:Im sure that 99% of people that wanted the r8 change thought u were gonna add +15% REDUCE PHYSICAL DAMAGE TAKEN

That was my suggestion  :normal-18:

Offline ₤ίɭ₮

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