With Sage Sin I have 10% HP reduction on boss for 10 sec (Sage Rib Strike),which from 22 mill HP boss removes 2.2 mill HP in one hit.Then I have 30 min Wolf Emblem and don't have to spend time on rebuffing it.Then Rising Dragon Strike recovers 180 chi instead of 150 for earlier new spark.Then (shall I continue?)...~~~~~One Demon's advantages re covered with another Sage's advantages.Strength differences are much lower than people think. You just play them differently.
... demon catches sage anyway...
With Sage Sin I have 10% HP reduction on boss for 10 sec (Sage Rib Strike),which from 22 mill HP boss removes 2.2 mill HP in one hit.Then I have 30 min Wolf Emblem and don't have to spend time on rebuffing it.Then Rising Dragon Strike recovers 180 chi instead of 150 for earlier new spark.Then (shall I continue?)...Emblem and sage rib is better... but the time(explained below)~~~~~One Demon's advantages re covered with another Sage's advantages.Strength differences are much lower than people think. You just play them differently.
Or Sage catches Demon if you look from the other side.That is exactly what we all say.Differences are minimal.
y but from few hit u already made that 2,2mil hp on nirvana boss with debuffs (example when i duo with bm the crits are damn high) and if u add how much attack u miss with useing skills, hm, i really dont see any point why could i use that skill, exclude in few rare case where boss got a those hp+defence (y defence needed too else ur normal attack during that few sec already do that much)rising dragon strike also a skill where u miss around 2 second until demon just continue the normal attack with spark....2nd thing with dragon strike is the 30 sec cooldown, so once u can use for catch back the spark loss compared with demon but in next seconds when it is on cooldown? lets say use inerharmoney but that also 60 sec cooldown so will be a nice hole anyway but in sparking damage and apsing partso i dont see any point why i could waste time for spamming skill during spark burst.
For pvp it's a death, pve would be good
WE-add water thingy-subsea-inner-spark(30% more dmg is better then the extra crit rate, specially at 150)
weird combo if u dd a boss, so u start with a skill what got 8 sec duration then u will use spark and lose 3 sec only for casting spark from this 8 sec Maybe i wasen't clear enough, I thought we were comparing sage vs demon, demon subsea lasts for 15sec (8+7)that extra 30% damage is nice (50% sage-e.p.) but u lose 1x and wait 30 sec and also inner will be on cooldown on next 60 sec so cant be perma sparking until another side let u perma spark with +25% higher dps the boss and for a short time 100% crit, no?I know of inner cd<.<... I only use it like once a min.. otherwise i do water-demon spark-mire-ep cuz of cd.. we i save for subsea, since it has same cd as inner.... 'so cant be perma sparking until another side let u perma spark with +25% higher dps the boss and for a short time 100% crit, no?... I've no idea what your trying to say._. demon pure dex with full int can always be perma sparked.. it takes about 10-11 secs with 4.00 to get 3 sparks.(depend on boss but regular boss's longer than 8 sec till rc/subsea work)