The reason why something like this was never implemented is:- there's no way to be 100% sure that no-one is already in the room who would interrupt your PVP or at least design it in a simple non confusing way - PW devs tried to make something like this in the Cube Arena room and it came out so bad that it's entirely useless.- if it had any kind of rewards and was PVP oriented it always could be abused by people putting their alts thereSo far the best thing I came with is the NS Island, because it can't be abused. You may not like it and call it farming instance, but people need some initiative (rewards) to go there, otherwise any area on the world map would probably work better. And rewards in PvP instance mean that it could be abused. Unless you have better idea how to design it and make it worth while?
its empty atm the reward is way 2 low, maybe boost the reward to 1 silver coin o w/e per xtal (the 1 that can be converted to 5 ec's) or based on 50% rate supply tokens? like u have chance to get that silver coin or 1 supply token would be so good reallyEDIT: i exagerated with 50% rate 20% for supply 80% for that coin would be fair
I've been thinking about this ... since people always complain about outnumbered pvps, people that use the faction signet to fight 3, people killing you while you 1v1, etc... Is it possible to create a "pvp non-stop instance" where people can enter by taking the quest from a npc (solo or with squad just like nw) with a maximum nr of people for each team. Something like cube, with different rooms for each type of pk (1v1 room where you enter and just wait for your opponent, 10 vs 10 where squads have to be made then the leader takes the quest and teleports the whole team, guild vs guild with a max nr of people ofc, 2vs2, etc) Since it's not an event, but something you do 'cause you're a pvp lover, rewards should be low (for the winner/winning team), something like 10 ecs and 10 st just like the God's giving quest and maybe a title that you can achieve after winning a decent amount of pvps (after 10 won 1v1, fot example).Ofc kills count for rankings. All kind of pots allowed, but players should be debuffed when they enter, so they can have only self and buffs from squad members (if you don't have a cleric in team, no cleric buffs for you; 1v1 self buffs only ofc.)So, what do you think? Is this possible?