Epic Perfect World

Xpendable's PVP and role-defining guide

Offline Solomon

  • Forum Veteran
Our PVP guide, can be useful for others so decided to share it.

NOTE: THIS GUIDE IS NOT PERFECT OR COMPLETE, IT IS MORE THAN A YEAR OLD AND HAVEN"T BEEN EDITTED MUCH LATELY. IT ISN'T ABOUT TEACHING YOU HOW TO USE YOUR CLASS, IT'S TEACHES YOU WHAT YOU ARE SUPPOSED TO DO IN MASS PK/WHAT YOUR GUILD WANTS YOU TO DO.



Warriors

BASICS: keep squad buffed, crowd control. If there are more than one warrior at the area you're CCing, time your stuns, and take turns on roar chain, dont lion roar in mass pk on less than 3 targets unless its very important, and avoid CCing ******ed people that can't even deal damage or heal, pick lethal targets. use your tiger leap (infront leap) to enter enemy lines, it can evade stuns, seal, etc. double leap back to our lines if you're getting AA'd and cleric is far or unable to heal. Never switch to aps gear in mass pk, always have defence gear equipped with magic sutra on all the time, if you get purged or anyone in the squad gets purged rebuff as soon as possible. WRs should use anti stun skill as often as possible in ground pk to keep the control of area. As for pots always have ironguard to combo it with belief, fortify or anti stun, keep in mind use it when you are about to die. Another pot would be a chi pot for "Dragons" and "Glacial spike" spam. Use only vit/mag genie.Don't forget "blade tornado", its very useful especially when you spot enemy signet and move to hit it, and "Bolt of Tyerseus", very effective skill when used on clusters, use at start to immobilize enemies(preferred to use it with anti stun on) before they start targetting your team so you can use roar lion and cc as much as possible, make sure you have a r8 def lvl fist to use bolt with, and finally "Blade hurl", use it mostly on enemy archer squads, it prevents them from AAing their squad leader which can delay their damage and give your team more time. Since the 1.5 patch warrior got many advantages in big pk from skill merges, mostly the new meteor rush with sword which gives 50 chi, spamming it will provide you with enough chi to use the needed skills in different situations.

Note: NEVER use Ironguard right after you casted will of buddha (anti-stun), use the Ironguard 1-3 seconds before the anti stun effect ends, if you see a wf coming to purge, just use front leap.

HARRASSMENT
-Harrassing classes by stunlocking, distracting them from their primary function, etc. would bring the same outcome as if they werent on the battlefield. Harrass Priorities -Grouped targets especially damage dealers in the enemy frontline. Most effective Harrassment and CC skills : Lion roar, Bolt of Tyerseus, Blade hurl, Myriad sword stance (very important skill after 1.5, costs only 1 spark and reduce greatly reduces enemy's attack), Blade tornado and Smack.


SUPPORT - Always remember that you have a defensive and offensive sides aswell, this will come down to rebuffing party members or locking a group of enemies that may be harassing your cleric, and using your aoe skills to take down grouped enemy targets after using specific skills like dragons and tangling mire. If your cleric is in danger, rush to him and use "Buddha Guard", or blade hurl enemy targets / stun them. Remember to be aware of what is going on around you and how you will need to act to ensure victory. Most effective offensive (support) skills: Dragons, Glacial spike, Blade tornado, Hillborn (very effective when used on a cluster), Bolt of tyeresus(when used with dragon claws) and Army crusher.

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Werebeasts:

Support & Harassment applies here too. If big pk focus Support, if easy fight you can Harass more AFTER making sure all in party are buffed.

SUPPORT - Keep your squad members buffed at ALL times. Pay attention to your squad buffs, slow reaction speeds will cause death. Get Holy Path on genie to rush to someone if they are farther away to buff them. If anyone in your squad gets debuffed, stop whatever you're doing, find them, and rebuff them. REBUFFING IS MORE IMPORTANT THAN ANYTHING ELSE YOU DO. If you are demon spam HP buff frequently to give party members and yourself chi. If you know your party's Wr is low on chi or they just died you can use it a few times to give them chi to get started again. If you are demon also use Titans buff occasionally to give your party crit buff.

HARASSMENT – Target Eps and remember to keep the following skills in mind here:
“Berserkers Rage/Wrath”- Will be particularly important here if the fight is on the ground and targets will need to be forced to the ground. Use this on Eps and those downy flying wrs, or anyone flying otherwise.
“Raging Slap”- Use this against clerics, forcing them to target you for a few seconds, making them unable to heal/purify individual targets in their squad. Also use on people you know are squad leaders that are calling AA.
“Untamed Wrath” (AOE Stun)- Always use this when its available in the largest group of enemies you can, BUT DO NOT ruin a Wr's stun by using it before they roar. This skill can also save a member of your party if they are being AA'd.
“Frighten”-Spam this in groups of enemies, it will slow them down and stun (if demon) or immobilize (if sage).
“Clean Sweep”- Use on Eps and Wrs for a chance to purge them.
“Devour/Penetrate Armor”- use to debuff specific targets.
“Stomp of the King” (New Horizons upgraded)- also use to debuff specific targets.

IF HUGE PK:
Focus Support more than Harassment. Use vit tome for more tank and speed so you can reach party members to buff faster. Use a def pole with chan stones to buff faster. Also use magic ring for more chan to buff faster.
Stay near your squad leader and spam HP buff to give chi with an occasional Titans for crit. Get Mantle Ripple of Rage on genie and use near as many party members as you can and Wr most importantly, it will give 3 chi each time they are hit. If you see a WR approaching nearby, do what you can to stop them from roaring, being Mighty Swing, Occult Ice, chi drain (if demon). Also use Clean Sweep for a chance to purge. Use Penetrate Armor and Stomp of the King to debuff them if they are being targeted. If possible get range on your def pole to better reach them before they reach your allies.

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Clerics:


Defense & Awareness:

Defense - Remember to keep yourself & ALL squad members buffed. You may want to prioritise targets that will be rebuffed first:
Yourself > Squad leader > Archers > Warriors > Mages > Venomancers > Sins > Psychics > Mystics > Werebeasts > Seekers.
Keeping the squishies/DDs buffed to ensure their suvival can lead your faction to victory.
ALWAYS remember to keep the warrior purified, they are of no use to you if they are unable to move or harass anything.

Awareness - Be aware of targets around you. Everybody and their families will be targetting you, remember to keep your barrier up and dont be afraid to 3 spark to prevent some damage for a few seconds and then reduce the damage you take for a short while (for sage clerics), NEVER GO FRONT LINE UNLESS YOU HAVE GENIE OR POT READY, OR YOU"LL JUST BE AN EASY KILL, try to heal warriors without giving your enemies a chance to reach you. Try not to spam your AOE heal too much, it may help in some situations but the overall heal amount is not that great. It will be guaranteed that every single member in your squad will be taking some sort of damage, look at who is in your party and work out who is at most risk, focusing individual heals will work out better than spamming AOE heal. Relating back into Defense, ALWAYS be aware of your warriors buffs/debuffs. KEEP THE PURIFY ON THEM SO THEY CAN TAKE CONTROL OF THE AREA, WARRIORS WILL GET PURGED APPROX EVERY 30 SECONDS, REBUFF THEM AS SOON AS POSSIBLE.




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Mystics:

Assist / Support
You can take the roll of a second healer. If the cleric or warrior in your squad is taking damage, spam your heal on them. This can increase the survival of your cleric dramatically and gives the warrior time to CC. Doing this can also give the cleric in squad a chance to focus other squad members to ensure their survival too. On the chance that your teams cleric isnt taking damage, focus other squad members to make your clerics job slightly easier. If nobody requires any defensive support, help your team out by going on the offensive side. Assist squad members on specific targets and do whatever you can to rain on their parade
When you see a wr coming to you, you have the option to fortify (3 seconds) or energy leech (6 seconds for sage); use it, preferably with your chihyu summoned for an extra 100% pdef. You have the option to use this in conjunction with nature's barrier for 50% damage reduction and negate the immobility, but that takes away two survivability skills.
Use your plants; beffudling/ listless enemy DD’s for debuffs/ sleep, but be wary of getting focused since you’ll have to run up.





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Werefox:

Offensive Support
You will play a big roll in bringing victory, reacting quickly will ensure this. Keep your assist on your squad leader, you will need to do the same. Debuffing(ALWAYS PURGE ENEMY WRS FIRST), amplifying and puffbirding the targets will bring a very nice outcome on our side. If your squad leaders picks a target thats surrounded by many of them, use "Nova" and pick the best position to do it so it can hit as many enemies as possible, our warriors will see your nova and move to CC that area which will make it easier for our squad leaders to pick targets, and kill them faster. ALWAYS REMEMBER TO TRANSFER CHI TO OUR WARRIORS. AND ALWAYS REMEMBER TO STEAL CHI FROM THEIR WARRIORS press T and untick all classes except warriors to make it easier to give chi to our warriors, and steal chi from theirs.



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Archer:

Offensive Assistance
Auto AA your squad leader all the time, and NEVER go away from him, stay around him to ensure you can reach his targets and finish them fast. Refresh AA every 3 seconds to see if squad leader changed target, if the target ran/pot/genie/got healed, refresh AA to see if target changed, Every archer in the squad will need to attack the same individual target to ensure their death is extremely quick, if enemies are grouped, make good use of "Barrage of Arrows" and "Arrow Inferno". Keep in mind that you will also be a target to enemy mages and other DD's. Survivability is important, Watch your HP and debuffs and try to survive as much as you can while still attacking the target. ALWAYS STAY BEHIND. DONT GO CLOSER TO THEM. ITS BETTER TO STAY ON SIDES THAN MIDDLE




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Mage and Psychic:

 Offense/Support/Assist
Mages and Psychics will need to work together in destroying any enemy DD's. Archers will be first priority targets as they will be harrassing clerics or DD's on our side. Keep in mind that you also have support skills. If there are no targets for you to take care of, support your squad with specific skills. Mages - you have a heal, use it in team fights if your cleric is going to die, dont use "Wellspring Quaff" in mass pk unless you're going to heal, its better to save the chi for CC (Ice prison and Mountain press). Psychics, NEVER FORGET SOUL OF SILENCE. the faster you kill, the more you survive, easier the win. Use your CC skills such as Earth vector, Stone smasher and glacial shards on enemy clusters. USE YOUR SOUL OF STUNNING AT RIGHT TIME, its preferred to make enemy WRs stun themselves with it, dont just use it randomly whenever its out of cool down, use correct timing. Sage Psychics, You have an aoe purify heal - USE IT. If your squad leader is in danger, hurry to him and use "Veil of Shadow", it can bring great benefits to our side. and Again, if there are no specific DD's leftover and nobody requires support, assist your squad members and help take care of any leftovers. and NEVER forget "Ice prison" when you have the chance, dont jump in there and use it without IG/AD because you'll end up getting focused and dying in a few seconds, learn survivability, don't waste all your genie to kill one target, save to stay alive, dont stay front line as you have weak defense. also remember to use "Elemental shell" at the right time, it can save a guild member. MUST BUFF SQUAD WITH "FROSTBLADE" ESPECIALLY ARCHERS.

Note: Since 1.5 patch, mage water and fire barrier became useful at some points, use water barrier after you have died to regain enough chi for leaps and barrier changing, dont forget to switch back to stone barrier before you get back to pk area. Use fire shield (15% crit) when you are nuking, or DDing CC"d targets, dont use it if your pots or genie are on cooldown, your physical defense will be very low with it that one archer can kill you in a few hits unless you take defensive action. NEVER go front line unless you are going to ice prison with immunity on.


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Assassin:

Full Offense
Best thing you can do for the team is to survive, tank as much as you can, and dont be a 3 second kill. There is no shame in spamming 3 spark if it will get the job done, move with our warriors as they will have enemies CC'd, then comes your turn to damage them. using death chain on a lethal target while you being focused can be useful as it'll finish him and save us more time.

Support side: Make good use of "Share the stealth" skill, when your squad is in danger, use it near your squad leader when possible.


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Seeker:


Harrassment and Offensive support

You have to stay front lineall the time. And stay alive as long as you can holding their front line, it can give your team a chance to group as they'll get less focused while you're holding enemies. your main focus will be clerics and archers, disturbing enemy clerics from supporting their squad members and killing them when you have the chance, and taking down enemy archers, spam debuffs transfer on enemy Warriors/Clerics/squad leader target whenever you can. The best thing a seeker could do in mass pk is using your "Vortex" at the right time, enemy grouped/CC'd targets/hitting enemy signets, the damage it inflicts in that situation could wipe a group easily.


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Pay attention to guild and squad chat all the time, we give a lot of orders which need fast reactions. don't stay in this guild if you can't handle it.

squad leaders need to pick closest targets that everyone in the squad can reach, sides preferred.
squad members must auto AA squad leader every 3 seconds, if target runs, uses immunity, genie, gets healed or hasn't died after 3-5 seconds, refresh AA to see if squad leader changed it.



Written by the members of Xpendable, thanks to them.

SPECIAL THANKS TO:

Tarasque
Rozaria
ChicaBomb
Kevin (Aeoliss)
Insanity
Savi