I have played different versions of PW for more than 5 years now, 2 on PWI and the rest on different private servers.Official is just bad, as you all know.And all private servers I played had the same problem and please, PLEASE do something about it: the lack of end-game PVE.Don't get started on flaming, a professional and good private server must have PVE, too, since not all players like PVP and it also adds some variety to gaming.The main problem at the moment that the only instance that needs a party is TT 3-3 (WS also, but only until pavilons).So please, make an option for continous BHs, so PVE lovers can have fun, too. I got little bored and switched to WOW for more challenging instances, but its just not the same, I love PW. If any GM or developer is willing to listen to my thoughts, I would gladly tell them, but don't want to type unnecessarily. I have been thinking about this for a long time, I think my ideas are flawless, but I won't start pointless arguments with armchairwarriors and keyboardsamurais.
I'm just a player but I'd like to hear that as a fellow PvE'er. Anyway, I was thinking of suggesting a 'PvE ranking' but it'll just be based on levels. Like, there would be no level cap. (But, after 150, you won't get any stat points) So, PvE'rs can keep doing instances and leveling up. Higher level = Better rank. It's not a good system but it's a start.
you can always contact us directly through Helpdesk or by pm'ing us, if the problem is the keyboard ninja turles.
There are a few PvE'ers on the forum too, and as long as the PKers have their "PvE sucks" posts deleted, the PvE'ers can have an actual discussion. And +1 to revamping old instances. But with a few exceptions (mostly for the Deja Vu quest line instances because, imo, those should stay soloable) But, we can revamp others, so that the bosses and mobs hit harder (than 3 - 3, it's soloable on some classes) The new instances are a classic example of actual PvE based instances that require teamwork more than just PvE. Maybe with future expansions we can have an instance like WoW's MSV (Mogushan vaults, really interesting instance)Of course, there should not be too many rewards for extra PvE because the server would rage because of the results.
Maybe in the future there can be two tw maps maybe? Have one thats pure Pve and one for Pure Pvp i guess? (besides the first tw thats always pve) and make it so your faction can only be on one or the other? if that got implemented i think it would be awesome for all the pve factions to be able to do instances that matter and got their name on the map etc
Well won't be possible unless PWI implements it. Also, some factions (Mine for example) are hybrid. And well, PvE TW on EPW is literally a joke. Unless it's made tougher, I don't see myself joining a pure PvE faction for TW.
Eh yeah i know it can only happen if official does it, but think about it for pve faction vs pve faction make it a thing to see who can kill a really big boss faster, or which faction ends up doing the most damage before time runs out idk, i think it would just help appeal to the pve side of pwi
Well, maybe not PvE faction vs PvE faction. As far as I'm concerned, the teamwork is more important than actual killing. You should see one speed-run of MSV WoW, I'll try looking for a video. It has complex puzzles and the boss actually requires teamwork to kill (more complex than the axes in FSP) So, if there were to be another TW map, there would be 50 different territories (no city territories for now) and they would all have a random puzzle (Like AEU) Only PvE factions with actual members will be able to participate (and win) because the bosses will be strong. So, no issues with alt bids etc. And once every territory is captured, automatic map reset. PvE faction vs PvE faction would be a little weird and a little not-PvE.
True im just spewing out ideas tbh im pvp focused and not big on pve so xD