Or implement R9 gear with more balanced stats and the inability to achieve 3.33 without demon spark.
+1 to Vookie also. Or implement R9 gear with more balanced stats and the inability to achieve 3.33 without demon spark. APS will always reign supreme...but to many people don't want to admit it cause its all they know. As for AS it does hurt especially if your a super squishy AA with pitiful Pdef and everyone knows the AA class's with craptacular pdef.
the people that are already too bad at game will say no
If someone has a different opinion means that he is bad at his game? Does it make any sense?Whatever, AS is mystic's main source of damage against AA classes. It usually has a big channeling time, but it's somehow spammable because r8 gear usually has 2x channeling stats like most AA classes, so would be it any fair to increase the channeling time for 1 skill only for mystics? Every class has something special. Psy has huge att or def level along with immune skill + different other def skills, meaning that they can hit hard while they can keep themselves alive. Veno got that Debuff+Amplify, also phys dmg reduction on fox form, along with pets that have big utility and their spells are mostly insta-cast because of the r8 gear. Wiz got a decent number of spells that either CC a target or reduce magic def, also they've got great mobility. Clerics got a huge def along with great utility and def spells with low cd. Mystics got tbh 2 defensive spells , one of it depending on pets. As for DDing they've got a low number of offensive skills like 6-7, but they've got a good killing potential using that herb debuffs and AS, without having huge attack levels or being tanky as fck in the same time. I would realy like players to think about their own class advantage against other classes before saying that different classes are op because of 1 skill.
If someone has a different opinion means that he is bad at his game? Does it make any sense?Whatever, AS is mystic's main source of damage against AA classes. It usually has a big channeling time, but it's somehow spammable because r8 gear usually has 2x channeling stats like most AA classes, so would be it any fair to increase the channeling time for 1 skill only for mystics? Every class has something special. Psy has huge att or def level along with immune skill + different other def skills, meaning that they can hit hard while they can keep themselves alive. Veno got that Debuff+Amplify, also phys dmg reduction on fox form, along with pets that have big utility and their spells are mostly insta-cast because of the r8 gear. Wiz got a decent number of spells that either CC a target or reduce magic def, also they've got great mobility. Clerics got a huge def along with great utility and def spells with low cd. Mystics got tbh 2 defensive spells , one of it depending on pets. As for DDing they've got a low number of offensive skills like 6-7, but they've got a good killing potential using that herb debuffs and AS, without having huge attack levels or being tanky as fck in the same time. I would realy like players to think about their class own advantage against other classes before saying that different classes are op because of 1 skill.
If someone has a different opinion means that he is bad at his game? Does it make any sense?Whatever, AS is mystic's main source of damage against AA classes. It usually has a big channeling time, but it's somehow spammable because r8 gear usually has 2x channeling stats like most AA classes, so would be it any fair to increase the channeling time for 1 skill only for mystics? Every class has something special. Psy has huge att or def level along with immune skill + different other def skills, meaning that they can hit hard while they can keep themselves alive. Veno got that Debuff+Amplify, also phys dmg reduction on fox form, along with pets that have big utility and their spells are mostly insta-cast because of the r8 gear. Wiz got a decent number of spells that either CC a target or reduce magic def, also they've got great mobility. Clerics got a huge def along with great utility and def spells with low cd. Mystics got tbh 2 defensive spells , one of them relying on pets. As for DDing they've got a low number of offensive skills like 6-7, but they've got a good killing potential using that herb debuffs and AS, without having huge attack levels or being tanky as fck in the same time. I would realy like players to think about their own class advantage against other classes before saying that different classes are op because of 1 skill.