+1 This idea is not bad at all, and I agree with it. Archers debuff better than venos nowdays.Should keep it on r8r and lower lvl weapons.
- if you REALLY need a purge it wont work- if enemy archer attacks you, he will purge you in first hit
Spirit Blackhole is 5% chance to proc, Soul Shatter is 3%. I could lower Spirit Blackhole, although I myself don't see the current purge rate as an issue. Archers are always one the most popular class on any server or even game and lowering the purge rate by few percents won't change it. People invested a lot of time and money into lvl 140 3x -int + Spirit Blackhole bows and they wouldn't be happy about making both proc rates indifferent.
I'd have to agree with this, it's too high % rate on the purge which is not needed, give veno their use back = purge.
This; the proc rate is tiny compared to a veno's purge. I can shoot a thousand arrows and get no purge. Or shoot 1 and get a purge...on a mob, LOL.Take it away now, while it's been in gameplay for years, and not only will you piss off archers/sins who have invested money on those bows, but you'll get overrun by the next op class. So while it's a good idea, it's too late in the game.
You are plain wrong about the speed. If you get an EA to shoot something you will have more purges over the same time than a veno can put on it. Venos just get to plan when they use their purge, archers however purge much more frequently.I suppose it isn't fair to remove the proc from bows with random rolls, wouldn't be an issue for dragon but for primal and nirvana bows yea.Easiest would be to reduce proc rate of Spirit Blackhole to that 3% and then adjust Soul Shatter to 2% to maintain the value of the adds.A few percents is huge. 5% is one every 20 shots on average. Those 0.30 blackhole bows you mention allow some sins to reach 2.0 int and above, add to that randomness and they purge 3-4 times faster than venos.Almost every EA has over 1 aps which means they too purge faster than venos.Making the rates equal isn't neccesary though, just reduce both adds accordingly.