i pk in dragon gear, does that mean i am doomed? x.0
No-one cares about Set Bonuses. It's all about engraves, cards and R8 wep.
So, the actual att lvl and def lvl boost does not come from r8 set bonus, but from weapon, engraves, and accessories. (...) At the end, only the att lvl and def lvl gained from gears, other than r8 set bonus is relevant.
This is what he wrote:
Yes, assumption 2 is controversial, and in fact, not true in reality. But, again, this thread is theoretical based, and the conclusion still holds in some circumstances, which is quite common.
If it is just straight up untrue it's not controversial. For something to even be controversial it has to either be already something established or be something that is proposed. Assumption 2 is niether and just false. It would be like if I said to assume dogs can fly. That's not considered controversial even though most disagree with that because there is NO legitamite other side of the agruement since the assumption in itself is a logical fallacy.so because all set bonuses attack/def level wize aren't the same and you're building your agruement on a fallacy, I don't see the relevance of the point you are really making. Set bonuses aren't all the same for balance reasons which is why the fact that they are there does matter. If I put a dragon top on my archer it' s only to purge someone before 1v1 or get chi, not in a fight because the attack levels I get do matter. So the actual attack/def level does in a sense come from set bonuses as well when looking at things from a class-to-class basis.
Yea, I agree with your first paragraph. Assumption 2 was proven untrue, so I shouldn't have said it is controversial. However, I have to disagree with your second paragraph. I think you have missed out some points that the thread or my reply above is trying to tell. Anyways, the whole idea is based on theory, and it is not meant to be reflecting the actual situation in game. It, however, does provide some insights about the balance purposes that r8 set is intended for.
if it were merely a 1 attack level=1 defense level system where equivilent attack levels cancel out def levels, yea you would be right. It unfortunately isn'tUnless Agatio changed it this is the accepted dmg modifier for attack and defense levelsIf Attack Level > Defense Level:damage = damage dealt * (1 + (A - D)/100)If Defense Level > Attack Level:damage = damage dealt / (1 + 1.2 * (D - A)/100)At first attack levels do cancel out defense levels yes, but attack levels have diminishing returns while defense levels have constant returns. So there it is for ya. Wanna calculate for the def/attack lvl stuff we got here this should work out fine.