NOT ALL CLASSES MADE FOR PVP SOME WERE MADE FOR PVE
HEAVY ARMOR:They're supposed to have high hp, be able to damage out caster's full HP in 10 seconds without sparking but to still need some skill (not just apsing) in order to outdamage it. Also, as they have high HP and defense, they shouldn't have equal attacks to casters. So,BLADEMASTER: In my opinion: Blademasters are fine. They don't need any boost, nor nerf. They have enough damage to outdamage caster's charm period, but they can't keep the stunlock that way. If they do keep the stunlock, they will not have enough damage to kill by just apsing in between. Against melee's, they can always use spark + antistun sprint cause melee user won't kite.BARBARIAN:In my opinion: They're not supposed to have so high attack. They have enough defense to tank a few players attacking at the same time, with 3 defense skills. What actually makes them OP is ability to zerk crit every few seconds. My suggestion is to nerf their crit rate (won't help much with demon tho) and disable using sacred stones (not many of them are using it anyway) since they already have GoF.SEEKER:In my opinion: They're fine considering defense. Attack seems a bit low though. Adding another 10% to their attack would've fixed that. They need it because they have low number of stuns and their freeze can be avoided by any kiting class (sage summer sprint/purify/sage bubble of life/distance shrink/leap left/right etc.).LIGHT ARMORThey're supposed to deal high physical damage, to be decently squishy. They should be able to kill casters in a few seconds, while also dying to casters in the same time.ARCHER:In my opinion: Archers just need defense. Attack is fine with high chance to purge. Another 20% or even 30% defense would help them balance with others.ASSASSINIn my opinion: Ok, where should I start. They are supposed to be balanced to archers. Let's compare it now:Archers have to attack from high range to get their full damage. Sins can go melee.Sins build chi ridiculously faster. Their aps is 4.0 with windshield/spark and they have 3 chi building skills. Archers have 1.xx aps on bow, and none chi skills.Sins have many stuns. Archers have 1 stun and 1 freeze.Sins can go stealth. Archers can too, but they can't move while doing that.Sins have 25% chance to avoid any damage or 50% chance to avoid negative status effects (That is like having cleric constantly (half)BBing next to you or having cleric purifying you with 50% chance). Archers don't have any defense skills, regardless of 1 spark skill (forgot name >_<) that takes a while to cast and only gives 20% reduction.Finally, sins can use bows to get purge and have full damage as archers. Archers have significantly reduced attack if they wear fists (compared to sins with daggers).My suggestion: Make lv140+ bows class locked. Remove sage and demon version of tidal/fm or, even better, make them maximum at level 4 or 5. Remove armor crush stone. Spark cooldown to 15 seconds. Remove demon/sage stealth, or give us advanced awareness pills. Note: I'm not suggesting all of these to be applied. Removing 1 or 2 things would balance I think.ARCANE ARMORWIZARD:In my opinion: They're fine. They will be a little OP once they get their descent skills, that's why adding purify weapon for this class would really screw melee's up. I suggest not touching them.VENOMANCER:In my opinion: Hehe, since I play this class, I will not suggest nerfing them. Although, I have to complain about pet damage. Pet is hiting 300-400 on a players, while mystic pet hits around 1k, and their pets have much more survivability. Also, to be honest, I find a little OP that I can stunlock casters for good 30 seconds if I use stunning blow. My suggestion: Don't touch them. xDCLERIC:In my opinion: As said before, they do need more mana for plume shell. They also need purify weapon since they're easier to kill than all other casters. Suggestion: +5000 mana on class locked weapon. Add class locked purify weapon that has higher requirements for magic, since heavy cleric with that weapon would be impossible to kill.PSYCHIC:In my opinion: They're OP cause they can switch to white voodoo and still have seal chance. My suggestion: Limit white voodoo to level 1 and leave seal chance same as now, or have seal chance reduced by reducing maximum level of skill to 4 or 5.MYSTIC:In my opinion: They are pretty much fine. Only thing that bothers me is them having a physical damage skill with OP damage, pets and plus to that, a low cooldown heal. What the fak is with absorb soul dealing damage through AD/Ironguard? Reduce their attack a bit and it should be fine.Thank you for reading this essay, I tried putting it in shortest way. Those are my opinions and suggestions. I don't know how much this will be balanced after descent, but I hope agatio can accept some of these suggestions.I'm not really sure if everything i wrote is true =.= I can't think a lot atm
Yea, a large part of the QQ about classes being OP simply comes from people not knowing how to fight or use their classes. Your average sin will demonspark instantly first chance they get and then run after you trying to APS I mean come on... HURR SIN SMASH RAWR. I think the very fact that there are so many different people out at west itself is PROOF that classes aren't out of balance, at least not badly. If you look at PWI PK spots theres sins, sins, sins, sins, more sins, a few bm's/barbs and the occasional decked out psy. Also some more sins in stealth and a bunch of seekers since they are pretty good at killing sins. If you look at pk here theres.. welll.. everything. So much variance in classes and builds itself is proof that there are a lot of viable builds and classes and not just the current PWI unbalance of assassin or gtfo. The #1 way to tell if something is OP is looking at pk and seeing which classes are most popular (take difficulty of leveling into account as well, people are lazy so arcanes are slightly rarer due to the difficulty leveling them).For seekers... yea the average player would need an attack blessbox, their skills are limited to spark and run after the target.. HURR SEEKER SMASH. For most of the I'd say learn to play and then come back because you'll find your class to be quite powerfull.The one thing I'd like to see removed is Occult Ice, the simple fact that it stacks with regular stuns & takes no timing whatsoever to stunlock with is kinda OP. This and some of the wizzy morai skills, but we'll see when all that stuff comes out I guess.
On the note of seekers I am just saying what I have observed, there are 3-4 great pvp seeker, and 3-4 great pve seekers, the rest struggle, the fact that the few that are exceptional at thier class still can be taken down by an average player shows that they do need a small boost, an exceptional player who really knows thier class should be able to beat most players who do not understand their class nearly as well. Like an exceptional sin hardly dies to an average psychic.(On all classes) A lot of it you guys are right, its people not trying to learn how thier class works or effective combos, which obviously means that we have to look for the errors in balance, and not just something many inexperienced people are asking about.I have been sitting at west quite often when I have nothing to attend to and watch the pkers to see how different players pk, different combos, the lot, so that when it comes to balancing them I can get as unbias view as possible. I have also played and pked each class (Not to say im good), so I have some idea of how each works.
wait wait wait.... so just to follow your way of thinking.... if someone is just an average player and wants to be an exceptional player he should just ask for his class to get a buff? (lolwut) ok there's a reason why Rance is the top seeker on the server... he put the time into learning and perfecting his play style on his seeker... if seekers want to be as good as him then they should also work hard on perfecting their own play style not bitch and whine about their class being underpowered....now then the other side of this argument would be then how do you determine what classes are overpowered. simple its the ones that require no time or effort to get good on (i.e psy and sins)... the fact is i can log on a 150 sin and literally button smash the crap out of triple spark and occult ice and be able to kill 75% of the people pking (i have logged on peekaboo and tested this theory and 3/4 people did die). the same thing goes to psychics i have a 150 psy that i have spend little to no time working on perfecting my timing on it yet its more effective in group pks and 1v1s than my wizard who i have spend hours trying different combos and getting the timing on all the skills on.
The end part just proved my point. The average sin or psy can take down a great player without trouble, adding the buff would mean that it would take a better sin or psy to take down a great player, and force the average to get better at thier class.Nerfing skills while it is probably the better thing, is impractical, given removing content will cause so many complaints compaired to adding content to balance. Hence the buff, bring each class up abit to counter the fact that there is little we can do without mass complaints to sins or psys.Also as said in the other forum (I will close it and post a link to this one), bms are a balance point, but they are a touch better than seekers, so seekers need a small boost.