Quote from: shadowvzsthat a role for cleric? anyway i doubt a cleric won the ufc about aps, 5% dmg loss isnt a big deal,,, u can notice when a dd reach 4/5aps then deal good dmg/time even on heavy armor user.that isnt pwi about cleric u can say a insta where u cant do nothing without cleric? thats why replaceablethey try fix that since arrived the 5aps sage archer&tideborns on pwi who can solo many thingDon't be so quick to underestimate a cleric, they can be one of the hardest to 1v1. :/Sins weren't meant to take down barbs/BMs/seekers - thats a magic classes job.I take it it's either MY or just a low rate pserver?Whats insta cast got anything to do with this? Yeah, Descent has been their best expansion for balancing and the Imperial update did a lot too but it shouldn't have gotten this broken in the 1st place. Quote from: NinjaSee you straight away discounted clerics.The point of it is to remove the edge they have not make aps obselete.Aps should never have been made, they have skills, why not use them like any other class rather than afk APSing everything and getting better results than a player that actually has to work for a kill?Quote from: AngelThats screwy. They shouldnt have put aps in the first place.. or if so, not enough that people could mix and match to 5 aps base sage sin without fists. In any case this 5% damage reduction is baaad. I already do so little damage and this just makes it worse. In any case, with that accuracy reduction, who the hell is gonna hit archers now apart from magic classes and those very few 100% chance skills? I'm just gonna QQ cause the patch nerfs my seekers aps, my bms aps and my sins aps. Which is unfortunately, all 3 of my mains. I agree they shouldn't have added aps.... You say aps shouldn't be added then go on to say that the aps nerf is bad?Archers defence against Phys classes is thier evasion, they aren't tanks and are squishy. To add magic always hits unless resisted so they needed something to keep the Phys classes ripping them to shreds.Lol Seeker aps..... seekers weren't made for aps at all, they only have APS here because Agatio let them, which now means more aps monkeys. >->You contridict yourself a lot, lol.Quote from: NinjaQuote from: AngelThats screwy. They shouldnt have put aps in the first place.. or if so, not enough that people could mix and match to 5 aps base sage sin without fists. In any case this 5% damage reduction is baaad. I already do so little damage and this just makes it worse. In any case, with that accuracy reduction, who the hell is gonna hit archers now apart from magic classes and those very few 100% chance skills? I'm just gonna QQ cause the patch nerfs my seekers aps, my bms aps and my sins aps. Which is unfortunately, all 3 of my mains. Using World Owners on my GM character the damage reduction will be around 50 damage per hit. 250 damage per second, it is not that bad a reduction, the ones who are worst off by this are blademasters as they are lower dex than archers/sins. Archers and Sins get damage from dex, which as an aps is a BAD thing, it removes the miss chance that should be there vs most other classes, gives you an incredible crit rate and gives you a high chance to avoid most physical attacks. So this nerf is aimed to cut down this advantage. For blademasters the reduction is lower so they have a better chance against most other classes.Most people on the pwi public server I play on every now and then (checking up on some old friends mainly) love the nerf for the balance it helps to bring, my blademaster can still solo and sell xp rooms (sad but the money on a public server is so much worse than a private), my friends sins can still solo any TT.Aps has always been in the game, it was just not possible to reach over 2.0 (or was it 2.22). Giving people the option to reach 5.0 makes people spend lots of money, which is what the game (pwi) is about, nerfing it is the best thing they ever did. I can not say how it will effect here but im willing to say it will be for the better. Most people wont notice thier dps is weaker.Yeah, BMs and fist Archers are more affected by this.Uh no, only Sins get damage from dex when wearing dags, a fist archer will gain damage from Str while wearing fists, archers get damage from dex while weilding a bow. :pYeah APS has always been in the game but wasn't seen worthy untill the TT99 armour started to become easier to get and thats when we started to see 3.33 BMS (if i remember in out server max was 3,33 but with demon spark+fist) and even then there were only a few as others swore by the axes mainly. :p
that a role for cleric? anyway i doubt a cleric won the ufc about aps, 5% dmg loss isnt a big deal,,, u can notice when a dd reach 4/5aps then deal good dmg/time even on heavy armor user.that isnt pwi about cleric u can say a insta where u cant do nothing without cleric? thats why replaceablethey try fix that since arrived the 5aps sage archer&tideborns on pwi who can solo many thing
See you straight away discounted clerics.The point of it is to remove the edge they have not make aps obselete.
Thats screwy. They shouldnt have put aps in the first place.. or if so, not enough that people could mix and match to 5 aps base sage sin without fists. In any case this 5% damage reduction is baaad. I already do so little damage and this just makes it worse. In any case, with that accuracy reduction, who the hell is gonna hit archers now apart from magic classes and those very few 100% chance skills? I'm just gonna QQ cause the patch nerfs my seekers aps, my bms aps and my sins aps. Which is unfortunately, all 3 of my mains.
Quote from: AngelThats screwy. They shouldnt have put aps in the first place.. or if so, not enough that people could mix and match to 5 aps base sage sin without fists. In any case this 5% damage reduction is baaad. I already do so little damage and this just makes it worse. In any case, with that accuracy reduction, who the hell is gonna hit archers now apart from magic classes and those very few 100% chance skills? I'm just gonna QQ cause the patch nerfs my seekers aps, my bms aps and my sins aps. Which is unfortunately, all 3 of my mains. Using World Owners on my GM character the damage reduction will be around 50 damage per hit. 250 damage per second, it is not that bad a reduction, the ones who are worst off by this are blademasters as they are lower dex than archers/sins. Archers and Sins get damage from dex, which as an aps is a BAD thing, it removes the miss chance that should be there vs most other classes, gives you an incredible crit rate and gives you a high chance to avoid most physical attacks. So this nerf is aimed to cut down this advantage. For blademasters the reduction is lower so they have a better chance against most other classes.Most people on the pwi public server I play on every now and then (checking up on some old friends mainly) love the nerf for the balance it helps to bring, my blademaster can still solo and sell xp rooms (sad but the money on a public server is so much worse than a private), my friends sins can still solo any TT.Aps has always been in the game, it was just not possible to reach over 2.0 (or was it 2.22). Giving people the option to reach 5.0 makes people spend lots of money, which is what the game (pwi) is about, nerfing it is the best thing they ever did. I can not say how it will effect here but im willing to say it will be for the better. Most people wont notice thier dps is weaker.