Epic Perfect World

Is It True That Interval Will Be Modified

Offline Xultima

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  • Tha Bawss
I heard ppl saying that interval will be modified.. by that i mean ive been told that after Decent Expansion.. the more interval u have the less dmg and accuracy ull have. i dont get why cuz already if we go for interval we need to mix up gears n that makes us have less accuracy n dmg already.. For Exemple:on my sin when i get into interval build i lose 5k phy atk and 3k accuracy already. And if interval is modified then wont it be op for mages? or will mage channeling by modified too? If is it so then most of the ppl  are gonna go holy n just focus on having a dam high atk. Ppl are always gonna find a way to get OP and if we block all those oportunity to be op then where will be the fun of farming and hardworkin to get your char stronger. And i think the server is perfect like it currently is apart from drop rate of EC at ancestral that should be raised by a lil bit.
pwi was the one that did this so yes im pretty sure this will happen

Offline Xultima

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i wonder if if agatio could change that part.. if not then bm/barb/seeker will be unkillable by sins n other bm/seeker ._.

Offline Ninja

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  • The god of all stalkers! :D
i wonder if if agatio could change that part.. if not then bm/barb/seeker will be unkillable by sins n other bm/seeker ._.

First off if you nerfed the damage a significant amount you would still be able to use occult and demon spark and kill a player in no time. The nerfed damage is only a small amount and is not very noticable, you still are as accurate on casters (They have next to no evasion), and lower evasion melles you are nearly as accurate. The damage is reduced by something like 5%.
Ex-GM

Thanks Syringe for the pic & JuJuBeez for the awesome sig!

Offline Zaibeast'

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  • *lalalala* Sins are OP *lalalala*
All I can say is.....thank god I have multiple toons I can use.
Zaibeast - 150 Demon Barbarian
Dynasti - 150 Demon Archer
Peekabooo - 150 Demon Assassin
Peekabam - 150 Sage Psychic

Offline Xultima

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  • Tha Bawss
i wonder if if agatio could change that part.. if not then bm/barb/seeker will be unkillable by sins n other bm/seeker ._.

First off if you nerfed the damage a significant amount you would still be able to use occult and demon spark and kill a player in no time. The nerfed damage is only a small amount and is not very noticable, you still are as accurate on casters (They have next to no evasion), and lower evasion melles you are nearly as accurate. The damage is reduced by something like 5%.
i still think that they should nerf psychics too since their attack is freaken high >_<

Offline Delirium

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It's already been tested on PWI that the nerf is barley noticable, but helps a little, I suppose.

Sins shouldn't be able to kill Barbs in 1v1s because barbs are supposed to be tanks... or has everyone forgot the basic fundimentals of a class?

I miss Pre PW Age of Spirits so much right now, it hurts. :'(

i still think that they should nerf psychics too since their attack is freaken high >_<

Someone hasn't faced a spark wiz then.
Plus Psy sacrifice def to gain their attack boost, not to mention that it's their soul force thats the problem.

^Made by me! :P
NOT ALL CLASSES MADE FOR PVP SOME WERE MADE FOR PVE
Mhm. x'D

Offline shadowvzs

  • Old Player

I miss Pre PW Age of Spirits so much right now, it hurts. :'(


in that times, still each class got a role, veno lurer, barb tank, archer dd with sharp, wizz dph for tw, bm aoe tankish dd, cleric was that support what needed everywhere.

now?

every dps class with bp is kinda tank too and dd too, barb lost the role, wizz still have role but in easily replaceable with psy, same cleric replaceable with mystic, another side cleric not needed elsewhere than gv :/

Last Edit: June 11, 2012, 07:00 pm by shadowvzs
150 Demon Assassin
150 Sage Wizzard
150 Sage Barbarian
149 Demon Archer
148 Sage Seeker
14x Demon Barbarian
148 Sage Cleric
14x Sage Blademaster
146 Sage Barbarian
145 Sage Assassin
and other lower level sage mystic/psy/archer :D

Offline Ninja

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  • The god of all stalkers! :D

I miss Pre PW Age of Spirits so much right now, it hurts. :'(


in that times, still each class got a role, veno lurer, barb tank, archer dd with sharp, wizz dph for tw, bm aoe tankish dd, cleric was that support what needed everywhere.

now?

every dps class with bp is kinda tank too and dd too, barb lost the role, wizz still have role but in easily replaceable with psy, same cleric replaceable with mystic, another side cleric not needed elsewhere than gv :/


Don't be so quick to discount clerics, look who won the UFC.

Morai should help barbs regain the roll of tanking with skills like mark of the beast, aps should lose its edge with the aps nerf.
Ex-GM

Thanks Syringe for the pic & JuJuBeez for the awesome sig!

Offline Delirium

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I miss Pre PW Age of Spirits so much right now, it hurts. :'(


in that times, still each class got a role, veno lurer, barb tank, archer dd with sharp, wizz dph for tw, bm aoe tankish dd, cleric was that support what needed everywhere.

now?

every dps class with bp is kinda tank too and dd too, barb lost the role, wizz still have role but in easily replaceable with psy, same cleric replaceable with mystic, another side cleric not needed elsewhere than gv :/


Yeah everything went poop after the genies were added, imho. :3

Psy and Wiz don't really have a role in PvE, they used to be DD untill APS became the trend.
Hold your horses on the statment about clerics and mystics, I play both and trust me mystics do not replace clerics, mystics are a great support to a cleric and it's squad but lack the buffs/RB/BB/Purify/IH. The Earthguard classes were designed well and were designed to be party supporters, to bad they ruined the idea of a team based game a long time ago.

That SS made me nerdgasm. :3
GREEN GLOWY WEPS FTW! XD
I'm asuming that SS was after the lost empire expansion? 82 seems a bit high to be before then, unless my memory is whack. xD


I miss Pre PW Age of Spirits so much right now, it hurts. :'(


in that times, still each class got a role, veno lurer, barb tank, archer dd with sharp, wizz dph for tw, bm aoe tankish dd, cleric was that support what needed everywhere.

now?

every dps class with bp is kinda tank too and dd too, barb lost the role, wizz still have role but in easily replaceable with psy, same cleric replaceable with mystic, another side cleric not needed elsewhere than gv :/


Don't be so quick to discount clerics, look who won the UFC.

Morai should help barbs regain the roll of tanking with skills like mark of the beast, aps should lose its edge with the aps nerf.

Using a 1v1 event as reference to a class capabilities isn't the best idea, plus it comes down to luck and individual knowledge of the class. Were talking team based gameplay where each played their part to overcome their oponet. It takes more skill to work together than it does to 1v1 and you see this shine through TW factions mostly.

Have you seen how tanky barbs are already with dragon gear!? D:
Morai wil make them uber tanks with still amazing DD..... they shouldn't have both. >->
Do you know how negligable the APS nerf was? Very. They need to lower the APS not nerf the damage by a measly percental.

Meh, broken PW iz broken.

^Made by me! :P
NOT ALL CLASSES MADE FOR PVP SOME WERE MADE FOR PVE
Mhm. x'D

Offline shadowvzs

  • Old Player
Quote
Don't be so quick to discount clerics, look who won the UFC.

Morai should help barbs regain the roll of tanking with skills like mark of the beast, aps should lose its edge with the aps nerf.

that a role for cleric? anyway i doubt a cleric won the ufc :D
about aps, 5% dmg loss isnt a big deal,,, u can notice when a dd reach 4/5aps then deal good dmg/time even on heavy armor user.


I miss Pre PW Age of Spirits so much right now, it hurts. :'(


in that times, still each class got a role, veno lurer, barb tank, archer dd with sharp, wizz dph for tw, bm aoe tankish dd, cleric was that support what needed everywhere.

now?

every dps class with bp is kinda tank too and dd too, barb lost the role, wizz still have role but in easily replaceable with psy, same cleric replaceable with mystic, another side cleric not needed elsewhere than gv :/


Yeah everything went poop after the genies were added, imho. :3

Psy and Wiz don't really have a role in PvE, they used to be DD untill APS became the trend.
Hold your horses on the statment about clerics and mystics, I play both and trust me mystics do not replace clerics, mystics are a great support to a cleric and it's squad but lack the buffs/RB/BB/Purify/IH. The Earthguard classes were designed well and were designed to be party supporters, to bad they ruined the idea of a team based game a long time ago.

That SS made me nerdgasm. :3
GREEN GLOWY WEPS FTW! XD
I'm asuming that SS was after the lost empire expansion? 82 seems a bit high to be before then, unless my memory is whack. xD


that isnt pwi :P

about cleric u can say a insta where u cant do nothing without cleric? thats why replaceable


Quote
Meh, broken PW iz broken.
they try fix that since arrived the 5aps sage archer&tideborns on pwi who can solo many thing
150 Demon Assassin
150 Sage Wizzard
150 Sage Barbarian
149 Demon Archer
148 Sage Seeker
14x Demon Barbarian
148 Sage Cleric
14x Sage Blademaster
146 Sage Barbarian
145 Sage Assassin
and other lower level sage mystic/psy/archer :D

Offline Ninja

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  • The god of all stalkers! :D
Wow that SS would have been taken when I was level 50 or 60 in pwi... thats long ago! It took me till about two months into age of spirits to work out genies were worth it.  :o

See you straight away discounted clerics.
The point of it is to remove the edge they have not make aps obselete.
Ex-GM

Thanks Syringe for the pic & JuJuBeez for the awesome sig!

Offline Angel

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  • 私は天使です - Watashi wa tenshi desu~!
Thats screwy. They shouldnt have put aps in the first place.. or if so, not enough that people could mix and match to 5 aps base sage sin without fists. In any case this 5% damage reduction is baaad. I already do so little damage and this just makes it worse. In any case, with that accuracy reduction, who the hell is gonna hit archers now apart from magic classes and those very few 100% chance skills? I'm just gonna QQ cause the patch nerfs my seekers aps, my bms aps and my sins aps. Which is unfortunately, all 3 of my mains.  :'(

Offline Ninja

  • Retired Staff Member
  • The god of all stalkers! :D
Thats screwy. They shouldnt have put aps in the first place.. or if so, not enough that people could mix and match to 5 aps base sage sin without fists. In any case this 5% damage reduction is baaad. I already do so little damage and this just makes it worse. In any case, with that accuracy reduction, who the hell is gonna hit archers now apart from magic classes and those very few 100% chance skills? I'm just gonna QQ cause the patch nerfs my seekers aps, my bms aps and my sins aps. Which is unfortunately, all 3 of my mains.  :'(

Using World Owners on my GM character the damage reduction will be around 50 damage per hit. 250 damage per second, it is not that bad a reduction, the ones who are worst off by this are blademasters as they are lower dex than archers/sins.

Archers and Sins get damage from dex, which as an aps is a BAD thing, it removes the miss chance that should be there vs most other classes, gives you an incredible crit rate and gives you a high chance to avoid most physical attacks. So this nerf is aimed to cut down this advantage. For blademasters the reduction is lower so they have a better chance against most other classes.

Most people on the pwi public server I play on every now and then (checking up on some old friends mainly) love the nerf for the balance it helps to bring, my blademaster can still solo and sell xp rooms (sad but the money on a public server is so much worse than a private), my friends sins can still solo any TT.

Aps has always been in the game, it was just not possible to reach over 2.0 (or was it 2.22). Giving people the option to reach 5.0 makes people spend lots of money, which is what the game (pwi) is about, nerfing it is the best thing they ever did. I can not say how it will effect here but im willing to say it will be for the better. Most people wont notice thier dps is weaker.
Ex-GM

Thanks Syringe for the pic & JuJuBeez for the awesome sig!

Offline Delirium

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that a role for cleric? anyway i doubt a cleric won the ufc :D
about aps, 5% dmg loss isnt a big deal,,, u can notice when a dd reach 4/5aps then deal good dmg/time even on heavy armor user.

that isnt pwi :P

about cleric u can say a insta where u cant do nothing without cleric? thats why replaceable

they try fix that since arrived the 5aps sage archer&tideborns on pwi who can solo many thing

Don't be so quick to underestimate a cleric, they can be one of the hardest to 1v1. :/
Sins weren't meant to take down barbs/BMs/seekers - thats a magic classes job.

I take it it's either MY or just a low rate pserver?

Whats insta cast got anything to do with this? :o

Yeah, Descent has been their best expansion for balancing and the Imperial update did a lot too but it shouldn't have gotten this broken in the 1st place.

See you straight away discounted clerics.
The point of it is to remove the edge they have not make aps obselete.

Aps should never have been made, they have skills, why not use them like any other class rather than afk APSing everything and getting better results than a player that actually has to work for a kill?

Thats screwy. They shouldnt have put aps in the first place.. or if so, not enough that people could mix and match to 5 aps base sage sin without fists. In any case this 5% damage reduction is baaad. I already do so little damage and this just makes it worse. In any case, with that accuracy reduction, who the hell is gonna hit archers now apart from magic classes and those very few 100% chance skills? I'm just gonna QQ cause the patch nerfs my seekers aps, my bms aps and my sins aps. Which is unfortunately, all 3 of my mains.  :'(

I agree they shouldn't have added aps.
... You say aps shouldn't be added then go on to say that the aps nerf is bad?
Archers defence against Phys classes is thier evasion, they aren't tanks and are squishy. To add magic always hits unless resisted so they needed something to keep the Phys classes ripping them to shreds.
Lol Seeker aps..... seekers weren't made for aps at all, they only have APS here because Agatio let them, which now means more aps monkeys. >->
You contridict yourself a lot, lol.

Thats screwy. They shouldnt have put aps in the first place.. or if so, not enough that people could mix and match to 5 aps base sage sin without fists. In any case this 5% damage reduction is baaad. I already do so little damage and this just makes it worse. In any case, with that accuracy reduction, who the hell is gonna hit archers now apart from magic classes and those very few 100% chance skills? I'm just gonna QQ cause the patch nerfs my seekers aps, my bms aps and my sins aps. Which is unfortunately, all 3 of my mains.  :'(

Using World Owners on my GM character the damage reduction will be around 50 damage per hit. 250 damage per second, it is not that bad a reduction, the ones who are worst off by this are blademasters as they are lower dex than archers/sins.

Archers and Sins get damage from dex, which as an aps is a BAD thing, it removes the miss chance that should be there vs most other classes, gives you an incredible crit rate and gives you a high chance to avoid most physical attacks. So this nerf is aimed to cut down this advantage. For blademasters the reduction is lower so they have a better chance against most other classes.

Most people on the pwi public server I play on every now and then (checking up on some old friends mainly) love the nerf for the balance it helps to bring, my blademaster can still solo and sell xp rooms (sad but the money on a public server is so much worse than a private), my friends sins can still solo any TT.

Aps has always been in the game, it was just not possible to reach over 2.0 (or was it 2.22). Giving people the option to reach 5.0 makes people spend lots of money, which is what the game (pwi) is about, nerfing it is the best thing they ever did. I can not say how it will effect here but im willing to say it will be for the better. Most people wont notice thier dps is weaker.

Yeah, BMs and fist Archers are more affected by this.

Uh no, only Sins get damage from dex when wearing dags, a fist archer will gain damage from Str while wearing fists, archers get damage from dex while weilding a bow. :p

Yeah APS has always been in the game but wasn't seen worthy untill the TT99 armour started to become easier to get and thats when we started to see 3.33 BMS and even then there were only a few as others swore by the axes mainly. :p

^Made by me! :P
NOT ALL CLASSES MADE FOR PVP SOME WERE MADE FOR PVE
Mhm. x'D