AuthorTopic: Cube of Fate Guide  (Read 38235 times)

Online Agatio

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Cube of Fate Guide
on: Nov 14, 2011, 10:03:32 pm
To start Cube you have to have:
1. Duty Badge earned from the Khatru Pup (big wolf NPC). This item can be traded for Cube dice.
2. Dice tickets. Can be exchanged with mirages in Cube of Fate NPC.


Important:
You can do 50 or 60 rooms.
- After finishing 50 rooms you will be rewarded with the Page of Fate, experience and some items.
- If you choose to pass 60 rooms, you will get Rotating Cog of Fate needed for a skill book and some other items.


green color - easy room
yellow color - mid difficulty
red color - difficult room


Room 1 - Fate Beginning

In the middle of the room, there is a NPC you can talk to trade one duty badge for a puzzle cube. Players often set up cat shops here selling various cube items, such as mirages, bully and robber cards. Next to the middle NPC is a forge, where you can trade one mirage for two dice tickets. You can talk to the middle NPC again, and you will be given a die in your inventory, which you can use to move on in the cube,

(NOTE: PUZZLE CUBE WILL DISAPPEAR IF YOU LEAVE THE CUBE, AND YOU WILL NOT BE ABLE TO COMPLETE CUBE FOR THE DAY.)


Room 2 - Chest of Mystery

In this room there is a field of chest in the middle of the room. The NPC will ask you to open 5 chest. After opening 5 chests, you will be awarded a die.


Room 3 - Slaughterhouse

There is a herd of monsters in the middle of the room. The NPC will ask you to kill 5, level 95 monsters. After killing them, you're given a die. There is no time limit.


Room 4 - Mice Bashing

Mobs are "?" level, but don't be afraid to hit them, they die in one hit! Kill 10 of these, get a die.


Room 5 - Count the Apples

Grab the quest, you will be ask to count one color of balls in your quest log. Run to the corner, BUT NOT ALL THE WAY, you will miss some balls if you stand directly in the corner. So walk far enough so that you can see the balls in the opposite corner. Once you're position, hit Alt+H and zoom out as much as you can, then count the color balls. Be patient, and keep counting until you're confident in your answer. This room usually has 7-11 of each color balls.
You can sometimes tell the answer from the available choices using the following table.

white 11, 10, 9 - answer: 11
white 10, 8, 9 - answer: 8 or 9
blue 9, 10, 8 - answer:   8
blue 9, 10, 11    answer: 9 or 11
red 7, 8, 9 random


Room 6 - Open Sesame


There's a boss in the middle of the room that you need to kill. He has a ton of HP but weak attack. He does an AOE that does 50-100 damage every other second, but that's the only spell he casts. Once the boss dies, you have 20 seconds to talk to the NPC to get your die.


Room 7 - Have a Listen

Talk to the butterfly, and then run pass the two mobs on the left side of the wall. All other mobs will kill in 1 shot if you approach them. Then go over to the NPC on the right corner to get your die. This room never changes.
 Diagram of the Room       
                                   NPC
SAFE   DEADLY   DEADLY   DEADLY   DEADLY
SAFE   DEADLY   DEADLY   DEADLY   DEADLY
START       BUTTERFLY



Room 8 - Try your Luck

Pay the NPC 1 dice ticket and 100K, open 10 Chest then get a die and a golden box. Golden box can either give you either a sadness card (90%) or ecstasy card (10%).
Sadness card sell for 1 coin
Ecstasy card sells for 1 million.



Room 9 - 100 Second Stand

Go into a room and survive for 100 seconds then get a die.
There are 4 roaming mobs and 1 center mob. 4 roaming mobs must aggroe you to damage you, center mob automatic does constant damage.


Room 10 - Bombs Away!

You have 10 minutes to reach room 17 to defuse the bomb.
(BE SURE TO CLICK ON THE QUEST DEFUSE BOMB ONCE HITTING ROOM 17+)
Just pray you don't get room 14.



Room 11 - Bored...

Talk to the middle NPC and then wait 3 minutes to get your die.


Room 12 - Choice of Fate

Talk to the NPC, and receive a random charm looking thing, and move either 4 rooms forward or 1 backwards.


Room 13 - Squad of Six

Good Luck finding 5 other people, I would just pay the 3 tickets to pass to get your die.


Room 14 - I don't wanna leave

PK room. There are mobs in the corner that debuff your HP by 90% but don't attack and there is a ball in the center that does AoE physical damage if anyone approaches it.
You have to wait for the NPC to spawn in the second corner (it spawns each 10 minutes) or to talk to the Do-all Merchant and pay 5 all-do cards to get your dice.


Room 15 - Mystical Messenger

Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 Epic Coin. (You're only allowed to do this once a day. No worries; there's 3 other rooms exactly like this one.)
If you go over 1 minute before talking to the NPC again, you're not awarded any mysterious chips and get teleported back to room 1.


Room 16 - Fight the Demon

Option 1.
Kill level 150 mob with 160k HP.

Option 2.
Pay 3 dice tickets to move on.


Room 17 - Ecstasy or Sadness

Same as room 8
Pay 100K and one dice ticket. Then open 10 chests and get a golden box.
Golden boxes may contain an Ecstasy or Sadness Card.


Room 18 - Not enough Yet

Upon entering the room, you're given 9 Robber cards, but you need 10 to Pass. If you don't have 10, just teleport out and start over or wait for someone else to enter and try to trade for one of their cards. If you do have 10, you can trade them in and get a die.
To make Robber Card from Do-All cards, just talk to the NPC there and pick "Exchange option". It costs just one to make it.


Room 19 - Happy Hold Up

Talk to the npc and he gives you 5 free dice tickets and a die!


Room 20 - Another choice of Fate

Much like room 12
Either move 5 forward or 2 backwards.


Room 21 - Beast Hunter

You have 2 minutes to kill 2 mobs level 95. These mobs will life tap you, so the faster you can kill them the easier it is. You'll get your die the second you kill the 2nd mob, if you do not kill them within 2 minutes, you will be teleported out.


Room 22 - Mystical Messenger

Much like room 15.
Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 Epic Coin. (You're only allowed to do this once a day. No worries; there 3 other rooms exactly like this one.)
This is a PK enabled room.


Room 23 - Real or Fake

1. Talk to the NPC to teleport you to another room.
2. Talk to the NPC in that room to start challenge.
3. Kill one of the ugly monsters in the middle. All mobs look the same, but some are easier to kill than others.


Room 24 - Consequence

Depending on whatever the last person who did this task chooses, you must open either 5..., 20... or 40... chests. When you're done, you can set the number of chests the next person who lands in the room has to open. Be nice and just set it to 5.


Room 25 - Dragon Gate

Pretty much talk to the dead guy to start the challenge. Then go to the opposite corner of the room while dodging the exploding circles of doom. Talk to the NPC and get a die.


Room 26 - Death Judge

1. Talk to the NPC to start the challenge.
2. Attack the middle mob with a ranged attack; he's super slow.
3. Run to the corner.
4. Wait for him to get somewhat close.
5. Run around him (Holy Path works great for this) and then to the middle.
6. Usually, you can open up to 3 chests before he can kill you.
7. Rinse and repeat steps 1-5, until you have looted 5 chests.
8. Get a die and get out!


Room 27 - Try and Listen EX

If you don't see the NPC there - relog and it should be fine.
So this room changes unlike room 7. It can generate up to three different pathways.
1. Talk to the butterfly.
2. Turn up volume to max.
3. Tap your walk button.
4. If you hear fire, then that means it can kill you.
5. If no noise, it is harmless. Just pass two rows, and you're free...

PATH 1
                                 NPC
DEADLY    DEADLY    DEADLY    SAFE  DEADLY
SAFE          DEADLY   DEADLY   SAFE  DEADLY
START       BUTTERFLY       

PATH 2
                                 NPC
DEADLY    DEADLY    DEADLY    SAFE       DEADLY
DEADLY    SAFE         DEADLY    DEADLY  SAFE
START       BUTTERFLY

PATH 3
                                NPC
DEADLY    SAFE    DEADLY    DEADLY    DEADLY
DEADLY    SAFE    DEADLY    DEADLY    SAFE
START       BUTTERFLY



Room 28 - Count the Apples EX

Much like Room 5 (Look up strategy at room 5).
The only difference is that there is more balls of each color, usually 11-17. Just Pan 180 degrees and then look behind you to see if there any balls. Once you think you have the right number submit your answer.
You can almost always know the correct answer by looking at the choices the teleport master gives you using the following cheat sheet.
Sheet  Choices     Answer
white 10 , 9 , 11     11
white 10 , 8 , 9    10
white 10 , 8 , 11    10
blue 9 , 14 , 12    12
blue 11 , 10 , 12    12
blue 13 , 14 , 15    14
red 14 , 13 , 12    12
red 13 , 14 , 15    14
red 12 , 11 , 10    either 11 or 12


Room 29 - Slaughterhouse EX

Same as room 3. Kill 5 mobs within your level range. They life drain in this room, however, there is no time limit.


Room 30 - 100 Second Stand EX
Use the same strategies as room 9. The only difference is the middle mob does more damage(about 500), and there are more roaming monsters.


Room 31 - Mystical Messenger

Much like room 15 and 22.
Kill 1-5 mobs in 1 minute. For each mob you kill, you get 1 Epic Coin. (You're only allowed to do this once a day. No worries; there are 3 other rooms exactly like this one.)


Room 32 - Very Bored..

Same as room 11, but you have to wait 5 minutes. Use the same strategies as room 11 to be safe.
This is a PK enabled room.


Room 33 - Monster Trapper

Kill 2 mobs in 2 minutes; they life drain.
This is a PK enabled room.


Room 34 - Steadfast

PK room, much like room 14, only the kitty looking thing at the beginning heals you for more and the ball in the middle does more damage. Wait for the NPC to spawn in the opposite corner (he spawns each 10 minutes), or pay 5 do-all cards for a die. If you're killed you must start the cube over.


Room 35 - Life Diverged... Again

Get a token that either moves you 6 rooms forward or 3 backwards.
This is a PK enabled room.


Room 36 - Crazy Chest

Like room 2; open 10 chests and get a die.
This is a PK enabled room.


Room 37 - Great Luck

Pay 200k coins for a sundries pack and a die.
Sundries packs can contain 1-3 mirages, 5-10 dice tickets, 2 do all cards, 1 ecstasy card, or 1 excitement card.


Room 38 - Dragon Gate - EX

Pretty much talk to the dead guy to start the challenge. Then go to the opposite corner of the room while dodging the exploding circles of doom. Talk to the NPC and get a die.


Room 39 - Consequence II

Much like room 24. Dig 5, 20, or 40 chests.


Room 40 - Sadness or Ecstasy

Pay 100k and open 10 chests. Get a platinum box and a die.
Platinum boxes are much like golden boxes, but you have a chance to win 5 million instead.


Room 41 - Squad of three

Option 1
Either wait for 2 other people to come and join your group, however if there is already someone there, might as well wait.
Option 2
Pay 10 dice tickets. Recommended.


Room 42 - Mysterious messenger

Much like room 15, 22, 31
Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 Epic Coin. (You're only allowed to do this once a day. No worries; there 3 other rooms exactly like this one.)


Room 43 - Take down the demon

Option 1.
Kill the monster.
Option 2.
Pay 10 dice tickets.


Room 44 - Bomber Mania

A time bomb is attached to you and you get a die. You must reach room 50 in 10 minutes or less. Talk to the NPC in room 50 to diffuse the bomb.


Room 45 - Open sesame...Please?

Much like room room 6. Kill the mob to pass or wait for someone to join you.
This is a PK enabled room.


Room 46 - Still Not Enough

You're given 9 bully cards upon entering, you need 10 to pass. If you bought that Bully Card listed under what you need above, then you can freely pass. However if you did not, you can teleport out and start over, wait for someone and hope they sell you a card, or buy one from a catshop if there is one setup.
If you have at least 2 Do-All cards, you can exchange them for a Bully Card by choosing option "Exchange".


Room 47 - Last Stand
Like room 9 and 30, however the middle mob does much more damage and there are a lot more roaming mobs. You can also pay 8 do-all cards to pass.

TIP: When you enter this room, run to the corner and kill the mobs that follow you. The middle mob is doing damage based on your HP so if you are having troubles passing this room it would be wise to remove your equipment and use your healing skills and pots.


Room 48 - Chest Unlocker Hardcore

Open 15 chests and get a die.
This is a PK enabled room.


Room 49 - Prize Raid

YOU'RE TIMED
Once you start the challenge, you're given 2 minutes to kill as many mobs as you can (a maximum of 20 mobs). For each mob you kill, you get 5k exp. If you go over 2 minutes before talking to the NPC again, you have to start the cube over and no exp will be rewarded to you. So don't be too greedy.


Room 50 - Fates END

Talk to the center NPC and YOU WIN! You get your exp, spirit and a skill book!
Or you can continue Cube and earn Rotating Cog of Fate if you pass through. Remember, that by choosing second option, you won't get the Page of Fate!

Last Edit: Sept 10, 2012, 06:43:21 pm by Agatio
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Online Agatio

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Cube of Fate Guide
Reply #1 on: Nov 14, 2011, 10:03:47 pm
Rooms 51-60 instead of getting dice you get either rabbit or turtle cards. Rabbit moves you forward two rooms, turtle moves you forwards only one.

* Advanced Cube is not difficult.
* You MUST be prepared to spend 1-2 million every time you do these rooms, as they each cost money to do.
* After finishing cube (room 50) you get a lottery ticket and get teleported into another room where u can choose to continue doing cube rooms 51-60. You don't get dice anymore, but cards:
- Turtle card teleports you one room forward,
- Rabbit card teleports you two rooms forward.
* Each room will charge you an amount of money as you take the quest. Many rooms give you book credit cards which you can either trade for old book pages (for level 92 skills) or fate pages (level 99 skills).
* As a reward for finishing advanced cube you get lottery coins which can be traded for cube necklace (see furnace in room 1).



Room 51: pay 150k

This game is split in 2 parts:
- Kill 6 mobs: They have a life drain attack that gives them a lot of HP back, so try to stun/knockback/seal/whatever to keep them from attacking...You have 6 minutes to complete this and then will be ported to the next room.
- Chess: Its actually like Sudoku: you need to activate all pillars in certain colors, so that there is always only 1 ball of one color in each row. (My favorite room)
TIP ---> Find the one row that only needs 1 color to be filled in, then start the quest. This is timed but VERY doable in 5 minutes.



Room 52: pay 150k

This game consists of 5 rooms, with one mob in each room. You basically get 1 book card and 5k exp for every Boss you kill.
You MUST kill each Boss within 12 minutes.
If you want to do this:
Kill mob 1-4. In the room of the 5th mob (Ultimate Devil Lord) talk to the NPC and choose the 2nd option (something like "I would rather stop" or so). Then you get teleported and get your next turtle/rabbit.

1st: melee mob. (hits about 1.3k on a level 98 robe)
2nd-4th: water magic mob. (hits about 1k on a level 98 robe)
5th: some life drain mob...Better suited for venos (see below)


Room 53: pay 150k

Soccer game. You are supposed to bring the glowing football into the goal, then dig a chest.
Problem: mobs aggro on you and hit you.


Room 54: pay 100k

A Lottery Room.
You basically pay 100k and if you are lucky you get a reward.
If you get all 3 the same color you win a lottery coin.
If you get one of each color you win 300k. Everything else just takes your money!
Once you are done you get a turtle or rabbit card. No book credit cards from this room.


Room 55: pay 150k+

You pay 150k to buy a ticket. You then have a chance to win:
1st prize: 990,000 coins
2nd prize: 660,000 coins
3rd prize: 330,000 coins (most common reward)

Once you turn in your ticket you get a turtle or rabbit card and your prize if you win. No book credit cards from this room.



Room 56: pay 150k

This game is called "Find the Brother" and consists of 4 rooms.
In each room there are portals that bring you to another, or back to the same, room.
You need to find your quest NPC in any of these rooms and then report back to the first one.
Ported in random room with 12 holes - Check the coordinates right when you are ported in, not at NPC.
Room for get mission and pass mission: 448,659-----Room A

Other Rooms:

448,639-----Room B
 1st row 1st hole to C
 1st row 3rd hole to D
 2nd row 1st hole to E
 2nd row 3rd hole to A

438,659-----Room C
 1st row 1st hole to E
 1st row 2nd hole to D

438,649-----Room D
 1st row 1st hole to C
 1st row 3rd hole to E

438,639-----Room E
 1st row 1st hole to C
 1st row 2nd hole to D
 2nd row 2nd hole to B

*** You must get back to Room A. Therefore you must navigate yourself through the other rooms (using the coordinates) to port yourself back. It really is easier then it looks and sounds.
Once you complete this room and turn in the quest you get 2 book credit cards and either a turtle or rabbit card.


Room 57: pay 150k

This room is glitchy. If you don't see all NPCs, please relog and they will be there.

Basically you run around the outside of this room looking for the NPC that has the quest. You pay 150k to start the quest and then must talk to the various NPCs 3 more times.
To complete this room simply run around the outside of the room and check each NPC to see if it has the quest. If it does turn it in and find the next one (it can be on the same NPC if you are lucky).
Note: You can check quest NPC simply by looking in your quest log. Click on sub-quest "First Try" and you will see direction of next NPC.
What do the balls do? Yellow = stun, Green = slow, Red = ~6k damage.

It's strongly recommend that you to stick to walls, otherwise you can meet 2-3 red balls at once and die easily.


Room 58: pay 150k

PK Enabled
When you first portal into the room you should get a lottery invitation. You need to use this to pick up the quest. You should be gotten one Cube Tag. Dig the chest near NPC to obtain second Cube Tag and complete the room.  If the chest isn't there, wait, it has 15 minutes respawn time.
If you have 10 do-all cards you can instantly pass.



Room 59: pay 200k or 600k

Okay so this one is a choice. If you have lots of money this room is your best friend. Here's how it works.
Pay 200k and you get sent back to any room 51 - 58 and have to work your way forward again. This will let you farm more Book Credit Cards.
Pay 600k and you get sent to room 60 and get 3 book credit cards for your trouble.



Room 60

Make sure you take the 'cog' quest before you take the completion quest otherwise you might get ported back before you have a chance to take the 'cog' quest. Also, upon taking the cog quest you will automatically get another quest that is a 30 minute countdown before you can turn in another cog. (Not sure why they do this, someone must have figured something out.)

Last Edit: May 28, 2013, 10:31:07 pm by Khaleesi
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Offline Ace

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Cube of Fate Guide
Reply #2 on: Apr 08, 2012, 02:27:25 am
In room 14 the NPC does not spawn at all.

Offline Ace

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Reply #3 on: Apr 08, 2012, 02:32:47 am
ok so the teleporter finally spawned but I wasn't able to do anything with him

Online Agatio

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Reply #4 on: Apr 08, 2012, 08:49:49 am
ok, will be fixed.
You can also pass this room with do-all cards that can be bought from God's Giving.
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Offline Nexy

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Reply #5 on: Apr 29, 2012, 01:59:30 am
Since its used so often and never read it needs a good old...

BUMP

Offline DexoDrill

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Reply #6 on: May 07, 2012, 07:36:46 am
I take it that since we can now buy the skill books from Boutique that we only receive Pages of fate now from finishing to room 50? As I read, it was a skill book as reward, and just got the page... So just Noting this for others who may think the same as I did.

Offline Criss

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Reply #7 on: Aug 19, 2012, 10:32:13 pm
Finished room 60 today on two toons, and only options I got in the end  were disabling the cog, and then Journey of the Stars, which leads you out of the cube.
In which moment i was supposed to get the 15 EC? Cause i didn't get them in none of chars.  :(
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Offline beardragon

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Reply #8 on: Aug 31, 2012, 03:10:52 am
Just completed room 60 and didn't got any EC from the NPC there o.o

Offline Criss

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Reply #9 on: Sept 08, 2012, 05:30:46 pm
The hell happened to Room 53??
You're supposed to drag the ball to the goal, and now the goal 1 shoots ppl  >:(
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Offline Elly

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Reply #10 on: Sept 08, 2012, 05:35:13 pm
The hell happened to Room 53??
You're supposed to drag the ball to the goal, and now the goal 1 shoots ppl  >:(
Just kill the ball, it counts like you scored the goal.

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Offline Ace

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Reply #11 on: Oct 20, 2012, 08:28:26 am
One, you should change dragons gate ex to red cause with those little mobs running around it's the toughest room in the CoF
Two, one of the paths in Try to listen ex is incorrect.
Three, BUMP

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Reply #12 on: Oct 20, 2012, 09:08:43 am
@ Ace. Are you sure about Listen Ex being incorrect? Are you looking at the right room for it.
 
Room 27 - Try and Listen EX

PATH 1
NPC
DEADLY   SAFE   DEADLY   DEADLY   DEADLY
DEADLY   SAFE   DEADLY   DEADLY   SAFE
START      BUTTERFLY   
   
PATH 2
NPC
DEADLY   DEADLY   DEADLY   SAFE   DEADLY
SAFE   DEADLY   DEADLY   SAFE   DEADLY
START      BUTTERFLY      

PATH 3
NPC
DEADLY   DEADLY   DEADLY   SAFE   DEADLY
DEADLY   SAFE   DEADLY   DEADLY   SAFE
START      BUTTERFLY      

PATH 4
NPC
DEADLY   SAFE   DEADLY   DEADLY   DEADLY
SAFE   DEADLY   DEADLY   DEADLY   SAFE
START      BUTTERFLY      

http://pwi-wiki.perfectworld.com/index.php/Cube_of_Fate
Source ^

Offline Ace

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Reply #13 on: Oct 21, 2012, 05:38:10 am
yes. On one of them it was suppose to be either the one furthest to the left or the one next to that but it wasnt what it was suppose to be and it was instead one of the ones next to it.

Offline Poetiic

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Reply #14 on: Oct 21, 2012, 07:33:23 am
ty for info aga i seeked that 2 badly but i faild [most of sites r ban in my country] u made my work easyer
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